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fatcuntroller

Member Since 25 Feb 2013
Offline Last Active Feb 27 2013 04:38 AM

Posts I've Made

In Topic: Literature, motivation, how-to-do-it-right on C#/XNA?

25 February 2013 - 09:23 AM

Just an FYI, Monogame is the Framework, you still use VC#, and both Monogame and XNA 4 can be installed and developed with VS 2012.

You're right, my bad - I didn't make myself clear:
 

Will check out mono/monogame today and stick to it,


What I meant was using Monogame along with mono and monodevelop - thought that was worth a try.

 

But you got me interested in this whole VS2012 thing, I heard you can use XNA 4.0 with VS2012, but so far I've seen people recommending sticking to VS2010. What is your opinion? I know I can (go with VS2012) but the question is: should I?


In Topic: Literature, motivation, how-to-do-it-right on C#/XNA?

25 February 2013 - 06:56 AM

Both of you got me convinced I should dump VC# and go Mono, I guess I'll have a look, maybe this is the thing for me. I heard about it before, but it seemed focused on developing to consoles/mobile devices, while I wanted to dev to PC. Still I'll check it out, I'm probably wrong. Will check out mono/monogame today and stick to it, maybe this will make a difference.


Any online reference, documentation, books are welcome. I promise to check out those you posted so far.
 

Thank you mollekake, Inuyashakagome16!


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