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Member Since 25 Feb 2013
Offline Last Active Jun 10 2014 07:29 PM

Topics I've Started

[iOS Word Game] Wordcraft - A battle of letters

17 January 2014 - 03:45 PM


What is "word crafting" you ask?
It's when you create new words by changing only one letter from an existing word.  For example, starting with the word "MOUSE" you can change the M to H and create "HOUSE".
The goal is to craft as many words as you can within the time limit. It gets challenging because you can't reuse the same word twice. You don't want to back yourself into a corner where there aren't many possible solutions.
Games end when either player reaches 1000 points (10 per word) or when there are no possible new words to create, at that time whoever has the highest score wins.
screenshot1.png  screenshot2.png  screenshot3.png

Connect with us for more info:
I'm looking forward to playing you all out on the battle field!
Available Jan. 21)


01 January 2014 - 12:20 PM


Thoughts on the best designs for a TCG/CCG mobile game

28 August 2013 - 09:18 PM

I recently started working on a collectable card game for iOS and feel like I have coders block (is that a thing). Before I get into where exactly I'm at, let me quickly explain the rules.


Games are 1v1 where you each have a deck of about 30 cards. 1 of those will be a hero card that you start with (don't have to draw it from the deck). The objective is to play your other cards to kill the opponents hero card. Your other cards will have special effects / abilities that could affect almost anything else about the game. (this is where I'm stuck).


I have a working version that cycles through the turns and you can play cards, attack the opponents cards / hero, but thats about it. I'm having trouble implementing the special abilities of the cards. Just to name a few here is what I'll need:


These would be on play abilities that occur while the card is on the board

- buff your other cards' health and damage

- replace lost health on cards (heal)

- prevent opponent from attacking certain cards

- grant you an extra card draw each turn

- immediately give you an extra card

- freeze an opponents card from attacking for a turn


Some are simpler than others. It would be easy to say when a 'buff' card is played, + 1 to all your cards health and damage, but what about when the buff card is killed? is it as simple as - 1, possibly. However, it can be much more complicated than that so I'm not sure that would be the cleanest solution.



I think it would help if someone could explain out what they would do with maybe some pseudo examples. Hopefully that isn't too much to ask?


Thank you





14 March 2013 - 03:09 PM


New iOS Shooter Looking for Testers

25 February 2013 - 09:54 PM



Long time reader, first time poster. I've been working on a 2d dual stick shooter for iOS and at the point where I'd like to get some feedback from people beta testing through Test Flight. But first, a little about the game.


You play as a farmer put in the unfortunate position of defending his crops from some evil forest animals.  The game starts out very slowly to give new players a chance to ease into the joystick controls but picks up and towards the end gets very difficult (you will die many times).

A few things that set this apart from other shooters:

  • The controls are very smooth and precise when using your thumbs.
  • Plays through 3 difficulties, normal, hard, and madness. (sort of like diablo)
  • Leveling system and weapon upgrades that persist through death to make sure you never have to "start over" when you die.
  • Item loot with random stats to make you more powerful (also persists through death). Great for people trying to collect the best gear.

I've made a short gameplay video to demonstrate the first stage. Please take it with a grain of salt as the graphics are not very good and the part being shown is only the first stage. Hard and Madness levels have dozens of enemies and you have access to flamethrowers, machine guns, lasers, bombs, turrets, and more.



If you like shooters and want to help test this, please request to be a beta tester through this Test Flight link. http://tflig.ht/Xthrs4


Thank you!