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Member Since 26 Feb 2013
Offline Last Active Yesterday, 07:54 PM

Posts I've Made

In Topic: Opinion on Getting Started w/ A 2d RPG

24 July 2014 - 03:48 PM

Just one small clarification on Pygame. It's a framework that allows you to build stuff from the ground up. It doesn't have all the bells and whistles of a typical game engine like Unity or RPG Maker which allows you to drag and drop items into a world. You'll have to render every little detail explicitly, or use an existing framework or engine that someone else developed using the Pygame library. It's a great way to learn how to create games from scratch but won't allow you to create things out of the box. Judging from the OP's post I figure he/she knows that already but just thought I'd add that for future reference.

In Topic: New and need help!

24 July 2014 - 12:56 PM

Sounds like you want to be a story writer. Why not just start writing stories on your own? I'm not in the industry but I assume story writers for games have English language backgrounds (or Spanish in your case) and have a portfolio of short stories that game development teams can look at when hiring a writer.


For an example check out 'Kingdoms of Amalur.' The famous sci-fi writer, R. A. Salvatore, created the lore for the game. The story is amazing. The lore was one of the things that made it a great game.

In Topic: What now?

23 July 2014 - 12:36 PM

Thanks for asking this question. I actually learned a lot from the links given.

In Topic: moba - Where to Start (Feedback Appreciated)

23 July 2014 - 11:50 AM

You can't install Pygame 3.2 for Python 3.4. The link for the 3.4 files is a little hidden but on that download page there is a link to this page.




Download the correct version for you Python version (either 32 bit or 64 bit). The nice thing about Python 3.4 for windows is it comes with the PIP installer for the first time. Windows Python users can rejoice.


BTW, it's nice to see another Python game developer here. Not enough of us IMO. Sadly I'm switching over to Java but Python will always be my first love.

In Topic: moba - Where to Start (Feedback Appreciated)

22 July 2014 - 08:00 PM

If you're brand new to programming, and Python, I would recommend taking a step back and starting simple. Before you get into OOP you can start with procedural programming since Python supports it. In fact, simple games can be written completely procedural.


I'd also recommend starting with a much more basic game if you aren't going to use an existing 3D engine like Panda 3D. You can start with a 2D tile-based game like tic-tac-toe or battleship using the Pygame 2D library. You will learn programming without having to bother with collision detection, movement, or sprites.


You will also want to invest some time in a version control system. I like using git with the free GitHub online repository.


Hope this helps and remember to have fun.