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tp9

Member Since 26 Feb 2013
Offline Last Active Nov 14 2014 08:32 PM

#5168983 Opinion on Getting Started w/ A 2d RPG

Posted by tp9 on 24 July 2014 - 03:48 PM

Just one small clarification on Pygame. It's a framework that allows you to build stuff from the ground up. It doesn't have all the bells and whistles of a typical game engine like Unity or RPG Maker which allows you to drag and drop items into a world. You'll have to render every little detail explicitly, or use an existing framework or engine that someone else developed using the Pygame library. It's a great way to learn how to create games from scratch but won't allow you to create things out of the box. Judging from the OP's post I figure he/she knows that already but just thought I'd add that for future reference.




#5168945 New and need help!

Posted by tp9 on 24 July 2014 - 12:56 PM

Sounds like you want to be a story writer. Why not just start writing stories on your own? I'm not in the industry but I assume story writers for games have English language backgrounds (or Spanish in your case) and have a portfolio of short stories that game development teams can look at when hiring a writer.

 

For an example check out 'Kingdoms of Amalur.' The famous sci-fi writer, R. A. Salvatore, created the lore for the game. The story is amazing. The lore was one of the things that made it a great game.




#5168703 What now?

Posted by tp9 on 23 July 2014 - 12:36 PM

Thanks for asking this question. I actually learned a lot from the links given.




#5168694 moba - Where to Start (Feedback Appreciated)

Posted by tp9 on 23 July 2014 - 11:50 AM

You can't install Pygame 3.2 for Python 3.4. The link for the 3.4 files is a little hidden but on that download page there is a link to this page.

 

http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame

 

Download the correct version for you Python version (either 32 bit or 64 bit). The nice thing about Python 3.4 for windows is it comes with the PIP installer for the first time. Windows Python users can rejoice.

 

BTW, it's nice to see another Python game developer here. Not enough of us IMO. Sadly I'm switching over to Java but Python will always be my first love.




#5168546 moba - Where to Start (Feedback Appreciated)

Posted by tp9 on 22 July 2014 - 08:00 PM

If you're brand new to programming, and Python, I would recommend taking a step back and starting simple. Before you get into OOP you can start with procedural programming since Python supports it. In fact, simple games can be written completely procedural.

 

I'd also recommend starting with a much more basic game if you aren't going to use an existing 3D engine like Panda 3D. You can start with a 2D tile-based game like tic-tac-toe or battleship using the Pygame 2D library. You will learn programming without having to bother with collision detection, movement, or sprites.

 

You will also want to invest some time in a version control system. I like using git with the free GitHub online repository.

 

Hope this helps and remember to have fun.




#5167702 How do you make and manage an indie development team?

Posted by tp9 on 18 July 2014 - 06:17 PM

In a formal club the president doesn't have ultimate power to do anything. There is a board of directors that vote as well as the membership as a whole votes on certain things as well. The president doesn't just get to say, 'Hey, we are doing this my way and that's final.' See Robert's Rules of Order for an example of how some clubs run their meetings. I brought it up because in your post you asked the question, 'How do I know who to choose join?'




#5167696 How do you make and manage an indie development team?

Posted by tp9 on 18 July 2014 - 05:54 PM

Is this a class or a club? Sounds like you are describing a class where you are teaching others. A club is usually more of an organizational structure where there is no one person in power but rather the organization as a whole comes up with things to do and the direction that they want to take.

 

You don't want to hand-pick people for a club because it makes it more like a fraternity. A public school won't allow that sort of thing because it excludes other children. If you want to run it out of your house or a library then that's up to you but I wouldn't attach it to the school by having the school name in your club name or anything like that.

 

If you want to motivate people by keeping them 'on-task' then you need to provide an incentive. Either free food or pay or some other tangible thing. You can try to go with the 'follow me and I'll show you my secrets' path but I have only met a very small number of people who could pull that off. They are typically highly charismatic.




#5165609 java 2d top down shooter multyplayer

Posted by tp9 on 08 July 2014 - 12:44 PM

Check out the libgdx library here: http://libgdx.badlogicgames.com/documentation.html




#5165428 Need advice with RPG making

Posted by tp9 on 07 July 2014 - 07:38 PM

Well then. You aren't going to like this answer, but I'd recommend starting with Tic-Tac-Toe or Connect Four in any language. Maybe even a basic Hangman. I've used JavaScript, Python, and now I'm working in LIBGDX in Java, to make those basic 2D games.

 

To find your language just try a bunch of them. Maybe spend a day or 2 in each until you find the one you like and just start making your first game. It will be a while before you're making a 2D RPG game from scratch if you are going to make your own custom engine. I've been coding basic games off and on for about a year and a half and I'm still not there yet. Maybe in another 3 to 6 months for me.

 

If you have some idea of what languages you want to try out first I can give you some suggestions on where to start.




#5165411 Need advice with RPG making

Posted by tp9 on 07 July 2014 - 06:31 PM

Did you check out RPG Maker? It's a, well, tool to make RPG's. An example of a game that was made with RPG Maker is 'To The Moon.'




#5164389 How do you get ideas for new games?

Posted by tp9 on 02 July 2014 - 02:02 PM

I think it's a combination of both.

 

When I'm short of new ideas I try to set aside 30 minutes to an hour a day where I just sit down and write down a bunch of ideas on paper. Just list them out as they come to mind. At the end of the week I go through my ideas and pick out the ones I find interesting and throw the rest away. I'll do a little research on the interesting ones and see if they lead anywhere. If not then I'll throw those away as well and start on a new list.

 

I'll also try to carry around a small notebook in case I'm at the bus stop and an idea hits me. If I don't write it down there's a chance I'll forget about it.




#5164109 from python to c++

Posted by tp9 on 01 July 2014 - 02:00 PM

I'd go for it. I love learning in groups. Just keep an open mind because sometimes the group fizzles and you'll be on your own again, but that's okay.

 

EDIT: I came up with some additional thoughts. This experience is good on multiple levels but 2 that come to mind is

 

1. The experience of learning a language with people who are already familiar with it.

 

2. Getting exposed to a new language is always beneficial. You can determine if you like it or not and move on if you don't like it.

 

I've had exposure to about a half dozen languages and there are things I like and don't like with each one. So far off the top of my head I've had exposure to JavaScript, Python, Ruby, PL/SQL, SQL, VB, VB.net, VB for Applications, C++, Java, and Assembly.

 

So if you love programming, like me, you'll be exposed to a lot of languages over the course of your career in programming. Learn to love the experience. Good luck and welcome to development!

 

Signed,

Lover of languages




#5163285 Need more than 1 value to unpack?

Posted by tp9 on 27 June 2014 - 01:50 PM

Pls if u know Program to program python with it like Notpad++ pls tell me smile.png

To execute Python programs from Notepadd++ you need the plugin PyNPP. Just put the DLL in your Plugins folder and a new option will show up under Plugins. The only option you have to set is the location of your root Python folder (mine is C:\Python34). To execute your Python script hit Ctrl + Alt + F5.




#5163276 Need more than 1 value to unpack?

Posted by tp9 on 27 June 2014 - 12:55 PM

Yes i don't know how to use command line but i will see any video to help me ,,i will search  & sry about Difficulty understanding smile.png & thanks for helping me&Thanks for this useful information smile.png & pls if u have skype i want to add u smile.png

 

I hope i will be Professional Programmer

 

NP. Don't worry, you'll get there. Just takes a bit of time and patience. Good luck.




#5163108 Need more than 1 value to unpack?

Posted by tp9 on 26 June 2014 - 04:27 PM

Bro smile.png

 

 

Thanks for helping me & pls send me screen in python smile.png

ٍSry about Difficulty understanding smile.png

 

Sup...

 

You know you keep posting a screenshot of your editor right? You can't execute the python interpreter from within your script. You need to run it from the command line, outside of your script, in the same location that your script is located.

 

If you don't know how to use the command line you'll have to learn that first. Command lines are OS dependent too so keep that in mind.






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