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studentTeacher

Member Since 27 Feb 2013
Offline Last Active Jul 19 2014 10:58 PM
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Evolution > Screenshot Saturday - Terrain Generation, Water

Posted studentTeacher on 19 April 2014 - 05:19 PM

Hey guys!!

Recently, I've been taking a change of course with my terrain generation. With my past terrain, it was increasingly difficult to build out models because the terrain lacked flat areas. What I decided on doing is restricting the terrain the certain height levels (right now, all step sizes are the same), and an edge detector to erode and shave t...

Evolution > Game Mechanics!

Posted studentTeacher on 16 March 2014 - 07:10 PM

Here's some shots of the engine's meshing; I kept greedy meshing with 32x32x32 chunks and still get decent world gen times (40 seconds for a 1024x512x1024 world) on my MacBook Air.







Also, I implemented picking, block adding and removing, and full movement (including automatically stepping up 1-block steps). Here's a video showing it off (WARNING:...

Evolution > A Busy Schedule

Posted studentTeacher on 26 February 2014 - 01:03 PM

This post has nothing to do with my game development. However a quick update on where I'm at on the game engine:

I moved over to JMonkeyEngine for my centralized engine. Surprisingly, I was able to make this switch in a matter of a couple of hours, and the performance increase was surprisingly large -- I ran at 60 FPS on a 512x256x512 voxel world on my o...

Evolution > New Year, Good Things!

Posted studentTeacher on 13 January 2014 - 10:53 AM

Progress!! With my break now over, I wanted to show off the various things I did to the engine as of the beginning of the new year. Unfortunately my break was cut in half (3 weeks to almost 1 week) due to work, but my break was spent productively learning a few new things in developing this game's engine!

First of all, I worked on Ambient Occlusion. The...

Evolution > Back on Track

Posted studentTeacher on 15 December 2013 - 02:08 AM

Hello everybody!

So its been a while...school picked up! Unfortunately, I had what's considered the "hardest quarter" I'll have at university, and so I was busy doing schoolwork. I've also been working on this project, but I hadn't made much actual, visual improvement to the game but, behind the scenes, things are really getting moving.

I've been workin...

Evolution > Evolution -- Rewrite and Lots of Updates!

Posted studentTeacher on 31 August 2013 - 03:32 PM

So I've been away from this journal for a few weeks. Recently, I've not made much noticeable progress on Evolution; The game continued to expand it's boundaries with basic terrain finishing up, and began delving into AI and other aspects of the game that I've been doing research in. However, I come with this update to share some special news!

First of al...

Evolution > Starting Things Up!

Posted studentTeacher on 04 July 2013 - 12:42 PM

I'm not entirely sure about exactly why I'm writing a blog...I feel the need to share my work, get help from others, and have a way to document my experiences, I guess. So Maybe I do have reasons http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

Anyways, onto my game, and inspirations:

I've been toying in my mind with ideas about e...

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