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17 July 2014 - 03:17 PM
I want to know one more question:
constructors of RenderTargetView and DepthStencilView contains Resouce parameter. What is it? Which value I must transmit as parameter there?
Does anyone know?
17 July 2014 - 08:42 AM
I already found that fact after I found one tutorial, but i didnt know earlier that it can be converted to D3D11 device and device context. I expected to see corresponding properties...
15 July 2014 - 01:41 AM
Problem is Solved. You need to subscribe to the PreparingDeviceSettings event where you can override various settings including adapter via its event arguments
02 June 2014 - 12:11 PM
I think also about such thing:
do optimization after skeleton will mapped with vertices. Then I will just delete all extra vertices with bone indexes and weights at one time.
01 June 2014 - 05:00 AM
And <v></v> means number of value in weights array? Am I right?
But what if I already optimized mesh and delete extra vertices? What then?
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