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BlackJoker

Member Since 28 Feb 2013
Offline Last Active Yesterday, 07:41 AM
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Posts I've Made

In Topic: Understanding concept of creating resources in SharpDX

17 July 2014 - 03:17 PM

I want to know one more question:

constructors of RenderTargetView and DepthStencilView contains Resouce parameter. What is it? Which value I must transmit as parameter there?

Does anyone know?


In Topic: Understanding concept of creating resources in SharpDX

17 July 2014 - 08:42 AM

Heh....

I already found that fact after I found one tutorial, but i didnt know earlier that it can be converted to D3D11 device and device context. I expected to see corresponding properties...


In Topic: Change GraphicsDeviceManager`s GraphicDevice in SharpDX

15 July 2014 - 01:41 AM

Problem is Solved. You need to subscribe to the PreparingDeviceSettings event where you can override various settings including adapter via its event arguments


In Topic: Correctly parse Skeleton info from COLLADA file

02 June 2014 - 12:11 PM

I think also about such thing:

 

do optimization after skeleton will mapped with vertices. Then I will just delete all extra vertices with bone indexes and weights at one time. 


In Topic: Correctly parse Skeleton info from COLLADA file

01 June 2014 - 05:00 AM

And <v></v> means number of value in weights array? Am I right? 

 

But what if I already optimized mesh and delete extra vertices? What then?


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