Recently I started to study marching cubes technique to generate infinite terrains on GPU in runtime.
I found these articles:
But partial demo source code is very hard to understand and also it is almost 10 years old.
I understand how this should work in theory, but don`t understand yet how it should be implemented in code.
So, I want to ask if someone has already faced with this technique and has more recent working open source implementation on DirectX11 (C++ or C#), could you share your source code, please?