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Member Since 01 Mar 2013
Offline Last Active Apr 15 2013 10:29 AM

Posts I've Made

In Topic: Network turn-based game question

28 March 2013 - 11:40 AM

You can only broadcast moving from one pos to another pos after you're done moving lol but thanks! I think I'll just send to server at start of action.

In Topic: Network turn-based game question

28 March 2013 - 06:47 AM



My server is slow and low on memory so I'm trying to limit the number of messages sent to one or two. Then I let the client side handle drawing the movement inbetween the start and the end. But thanks!


Another question I have is: In a network game, does the client send it's state change to the server and the server adds it to a queue and the server loops through that queue and broadcasts it?

In Topic: HTML5 browser game

04 March 2013 - 06:12 AM

Thanks guys for the responses!


I keep thinking that making a game that only I will play is a waste but who knows?


But I understand you guys saying I should just make any game.


The reason I chose HTML was because it doesn't need a big IDE (it just needs notepad and an internet browser).


Also, it's easy to upload a javascript game on something like github and let everyone play it through their own browsers without installing things.


What are my choices? :)