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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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goodeddie

Member Since 01 Mar 2013
Offline Last Active Apr 15 2013 10:29 AM

Posts I've Made

In Topic: Network turn-based game question

28 March 2013 - 11:40 AM

You can only broadcast moving from one pos to another pos after you're done moving lol but thanks! I think I'll just send to server at start of action.


In Topic: Network turn-based game question

28 March 2013 - 06:47 AM

Thanks!

 

My server is slow and low on memory so I'm trying to limit the number of messages sent to one or two. Then I let the client side handle drawing the movement inbetween the start and the end. But thanks!

 

Another question I have is: In a network game, does the client send it's state change to the server and the server adds it to a queue and the server loops through that queue and broadcasts it?


In Topic: HTML5 browser game

04 March 2013 - 06:12 AM

Thanks guys for the responses!

 

I keep thinking that making a game that only I will play is a waste but who knows?

 

But I understand you guys saying I should just make any game.

 

The reason I chose HTML was because it doesn't need a big IDE (it just needs notepad and an internet browser).

 

Also, it's easy to upload a javascript game on something like github and let everyone play it through their own browsers without installing things.

 

What are my choices? :)


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