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Member Since 01 Mar 2013
Offline Last Active Apr 15 2013 10:29 AM

Topics I've Started

platformer collision detection jumping

15 April 2013 - 08:29 AM

How do I handle platform games collision detection for jumping?


I have a method that tells you if the player collides with a block tile but I don't know how to manage jumping.


I know that if the player jumped up into a block, you just make the player fall down.


And if the player jumps up and touches the side of the block, the player still jumps up but doesn't move into the block.

Network turn-based game question

28 March 2013 - 05:44 AM

When should I broadcast my own action?


Do I broadcast on state change? Like if I start moving, I broadcast it. But do I also have to broadcast when I stop moving?


Or do I just broadcast on a valid input like when I press a button and it's valid?

web sockets html5 stuff

13 March 2013 - 05:47 AM

I want to know how web servers work. Can I just write some server code and host it on something like Google App Engine and then write some client code and host it on github and then I can make a multiplayer online game? Can someone help me get started on nodejs or socket.io or stuff like that? Something simple like writing the server code for connecting and disconnecting and printing out a string and uploading the code to somewhere.

HTML5 browser game

01 March 2013 - 11:53 AM

I've been playing around with html5 game engines like enchant.js and akihabara but at that time, I was just blindly developing.


I keep stopping because I want to make a game that lots of people will play.


In my opinion, I think every new game that comes out now is just a story line and graphics change.


So should I just make a browser game with new story or just keep thinking until I find something innovative?


By now, anything you think of will probably have been done already in a game :(