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MiniKong

Member Since 02 Mar 2013
Offline Last Active Jun 23 2013 12:03 AM

Posts I've Made

In Topic: [iio Engine] A new HTML5 App Framework

03 May 2013 - 09:56 AM

I just started playing with iio today, so far I'm loving it!

In Topic: Looking for a easy to use game engine

03 April 2013 - 05:40 PM

 There are a wealth of libraries available

 

thanks i was looking for something like this!


In Topic: python browser games

29 March 2013 - 10:38 AM

yea python is my main language. i checked it out and it looks pretty darn close to python heck it looks better than python! im gonna take your advice and brush up on my javascript just in case(i only know the basics) right now im trying to wrap my head around basically starting from scratch. i love python but javascript has everything i want and more so i think coffeescript is the best bet. 

 

thanks for helping me out with all this


In Topic: python browser games

29 March 2013 - 03:42 AM

I think I'm gonna mess around with Gamejs(its very similar to pygame) and coffeescript. I found this online and coffeescript looks like it could save me a lot of trouble. Iv been messing around with it all night
http://qpatterns.wordpress.com/2012/11/13/try-coffeescript-the-python-way/


In Topic: stubborn code

17 March 2013 - 01:42 PM

ok i kinda figured out the problem. i decided to add the meteorites to the all_sprites_list< ill use the space_rocks group for collision instead.
its spawning more rocks but when its set to spawn 10 it only spawn like 5 >_<
but when i set rock_number to rock number = 5 * 2 and tell it to spawn the number in rock_number it will then spawn 5 rocks or what ever number i set the multiplied number by. And collision isn't working for the meteorites when I shoot them usually one will disapear and the others aren't affected

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