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MiniKong

Member Since 02 Mar 2013
Offline Last Active Jun 23 2013 12:03 AM

Topics I've Started

python browser games

28 March 2013 - 03:33 PM

i recently finished a game for the blood in the water themed mini ludum dare that i made in pygame. unfortunately pygame is annoying to make exe with so now im not even sure if im gonna upload my game. but that got me thinking is there anyway to upload pygame games to browsers? iv heard about iron python and pyjs which translate python code to java allowing you to make web games and there's another thing called web2py for web dev. .i was planning on just relearnig htm5 and learning some java but now l im thinking about just learning about pyjs or should i go with ironpython instead?

does anyone have any advice or info on the subject.

stubborn code

17 March 2013 - 01:43 AM

today i decided to do a simple shooter game so i could practice scrolling backgrounds but for some reason code that i use on a regular basis isn't working! my plan was to have the player shoot at/avoid  meteorites unfortunately my code to spawn multiple meteorites is only spawning a single one.iv spent hours trying to fix it.  i event opens a new page and typed up the code for that event but nothing seems to work. iv used similar code for my frogger clone and similar games. can someone please help? im sure its a noob mistake


Trigonometry

13 March 2013 - 01:04 PM

I've made a few games now such as pong, frogger, duck hunt and a few other clones but now I'm ready to try and make a top down shooter with a scrolling camera ...unfortunately that requires that the player is able to rotate towards the mouse and for that I've been told I need trigonometry :(
Does anyone here know of any tutorials or anything that can help me? I'm using python and pygame. Is their a way for pygame can easly just rotate the objects towards the mouse?

Pygame vs blender

05 March 2013 - 10:58 AM

How different is blender to pygame programming wise?
I can make make basic games in pygame (top downs with key and mouse movement, collision, health...) but I'm more of a visual person (which is one reason i made games with gamemaker for a while) so insted of typing that a block is at acertain coordinate I'd rather add it where I want and then code in my desired info.

But how different is blender coding wise. Will it be more to type? Or will everything be simpler? Right now I just plan on making top down shooter kind of games. Should I stick with pygame or move on to blender?

Reginner

02 March 2013 - 12:34 AM

Hi first off I'm gonna say I'm new to the site and I'm eager to relearn!

My freshman year of high school (im 21 now) I got into programming with python and caught on pretty quickly and even made a few point and click games and such... And then I found gamemaker and it all went down hill and Next thing you know i had stopped programming, gamemaker was simple and quick. Well long story short iv missed good ol fashioned programming so now I'm relearning and using pygame. Iv been practicing making images move to various coordinates (like leafs blowing in the wind and cats running and hopping) but now I wanna make "games".

I would like to make a similar game in the future but right no I wanna make Somthing like this but very dumbed down insted of sprites I plan on using basic blocks. I don't need explosions or any thing fancy I just want blocks shooting at one another, and dying after being hit.


Right now I'm working on making a little block man move around when I press the arrow keys. I found this website and have been playing around with the code by making the character move faster and slower
http://programarcadegames.com/python_examples/show_file.php?file=move_keyboard.py

Should I be practicing anything else in order to achieve my goal game? And do u have any other tips as to adding ai, shooting and such?

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