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agemO

Member Since 02 Mar 2013
Offline Last Active Jan 24 2014 08:16 PM
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Posts I've Made

In Topic: Microeconomics in video games?

01 January 2014 - 05:10 PM

I think that something can be done about the levels of details : a system of orders and plans : imagine you start with a factory or a farm, at first you have to make it works, to build a system to give food to the animal or ressources to the production chain, then when the level of detail decrease -that is to say when you are able to build many factories or farms- , you can reuse the plans you made for your first factories (or make new plans).

 

If you have a town to rule maybe a system of order can be used : if such event happens do this then that

 

 

That would give to the player the satisfaction to rule every details without being bored by repetitive tasks


In Topic: Would people enjoy a hardcore story-based strategy game?

05 March 2013 - 05:56 PM

Maybe you can use events or goal achievements to unlock new parts of the story, with a solid background.


In Topic: What would you make armour out of?

05 March 2013 - 02:31 PM

I've started modeling the different armours and looking at some in-game
results, would people be interested to see screenshots?

 
Yes we are !

In Topic: What would you make armour out of?

05 March 2013 - 02:14 PM

"I can't think of any games which do this"

 

I'm almost sure the two idea I gave already exist in some way.

Do you want to use every possible idea or each one must be linked to something in your world ? (I mean if there is a vampire armour I suppose vampires exist in your world)


In Topic: What would you make armour out of?

05 March 2013 - 11:55 AM

-Magical tattoos : the player is naked and is protected by magical tattoos.

-Wind shield : an eternal storm surround the player and deflect the attacks.

 

I think there are many good ideas, maybe should you choose these which can be link to the background of your story.


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