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Uberwulu

Member Since 03 Mar 2013
Offline Last Active Mar 22 2013 02:33 AM
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#5045550 Steps on How to Become a game Developer

Posted by Uberwulu on 22 March 2013 - 02:35 AM

You don't seem like a real game developer.  Do you have any credentials to share with your viewers, such as an education and industry experience?  I'm sure they'd like to know why you're someone they should listen to.




#5041663 Starting a game development team with people from school

Posted by Uberwulu on 10 March 2013 - 06:38 PM

So you want people to do work for you that normally pays in the range of $90,000 salaries, but you want them do it for free.  Then you want to capitalize on their work and hog all the profits to yourself.  What part of that plan do you think would be enticing to ANYONE else?  If you want to make money and not share it with anyone, then develop it yourself.  Seriously...




#5039927 Game development: list of books

Posted by Uberwulu on 06 March 2013 - 04:43 AM


Uberwulu, could you please tell me if Game Coding Complete 4th Edition is a very good book ?

Its summary/source code are really attractive ( architecture of the code for a game, event system/sub system, scripting with lua ... ) but I just wanted to have a comment from a reader.

 

Game Coding Complete 4th Editions is a great book, as were its predecessors.  It alone does not cover every aspect in as much depth as it deserves, but it does cover a lot.  Game Engine Architecture, API Design, C++ Standard Library, C++ Concurrency in Action, and the shader cookbook are all great tomes of wisdom that I found difficult to put down.  As a game/graphics programmer, the DirectX and OpenGL references are indispensable too.  If you buy anything, I'd buy these first.




#5039610 Game development: list of books

Posted by Uberwulu on 05 March 2013 - 12:03 PM

The game-specific books sitting on my shelf include the following:

 

Game Engine Architecture

Game Coding Complete 4th Edition

Real-Time Collision Detection

Artificial Intelligence for Games

Programming Game AI by Example

Introduction to 3D Game Programming with DirectX 9.0c (for graphics programming)

Introduction to 3D Game Programming with DirectX 11

OpenGL SuperBible 6th Edition

Programming 2D Games

Programming a Multiplayer FPS in DirectX

Creating Games with Unity and Maya

OpenGL 4.0 Shading Language Cookbook

Real-Time Rendering 3rd Edition

Character Animation with Direct3D

OpenGL Programming Guide 7th Edition

Game Physics Engine Development

Cross Platform Game Development

Mathematics and Physics for Programmers

AI Techniques for Game Programming

 

The non-game-specific books include:

 

Effective C++

Effective STL

Data Structures and Algorithms Made Easy

Data Structures for Game Programmers

Design Patterns

Pattern Oriented Software Architecture (5 volumes)

Introduction to the Boost C++ Libraries

The Boost C++ Libraries

SAMS Teach Yourself UML, XML, C#, SQL, some other basic stuff here.

Cross-Platform development in C++

C++ GUI Programming with Qt 4 2nd Edition

Advanced Qt Programming

Component Software

Debugging

Advanced Windows Debugging

C++ Template Metaprogramming

Advanced C++ Metaprogramming

TCP/IP Illustrated, V1: The Protocols

The C++ Standard Library

API Design for C++

C++ Concurrency in Action

 

That's all I can think of at the moment.




#5038965 Can't decide which math/physics basics book to get

Posted by Uberwulu on 04 March 2013 - 02:19 AM

I got good use from Mathematics and Physics for Programmers, Mathematics for 3D Game Programming and Computer Graphics, Game Physics Engine Development, and Real-Time Collision Detection.




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