You don't seem like a real game developer. Do you have any credentials to share with your viewers, such as an education and industry experience? I'm sure they'd like to know why you're someone they should listen to.
- Viewing Profile: Reputation: Uberwulu
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#5045550 Steps on How to Become a game Developer
Posted by Uberwulu
on 22 March 2013 - 02:35 AM
#5041663 Starting a game development team with people from school
Posted by Uberwulu
on 10 March 2013 - 06:38 PM
So you want people to do work for you that normally pays in the range of $90,000 salaries, but you want them do it for free. Then you want to capitalize on their work and hog all the profits to yourself. What part of that plan do you think would be enticing to ANYONE else? If you want to make money and not share it with anyone, then develop it yourself. Seriously...
#5039927 Game development: list of books
Posted by Uberwulu
on 06 March 2013 - 04:43 AM
Uberwulu, could you please tell me if Game Coding Complete 4th Edition is a very good book ?
Its summary/source code are really attractive ( architecture of the code for a game, event system/sub system, scripting with lua ... ) but I just wanted to have a comment from a reader.
Game Coding Complete 4th Editions is a great book, as were its predecessors. It alone does not cover every aspect in as much depth as it deserves, but it does cover a lot. Game Engine Architecture, API Design, C++ Standard Library, C++ Concurrency in Action, and the shader cookbook are all great tomes of wisdom that I found difficult to put down. As a game/graphics programmer, the DirectX and OpenGL references are indispensable too. If you buy anything, I'd buy these first.
#5039610 Game development: list of books
Posted by Uberwulu
on 05 March 2013 - 12:03 PM
The game-specific books sitting on my shelf include the following:
Game Engine Architecture
Game Coding Complete 4th Edition
Real-Time Collision Detection
Artificial Intelligence for Games
Programming Game AI by Example
Introduction to 3D Game Programming with DirectX 9.0c (for graphics programming)
Introduction to 3D Game Programming with DirectX 11
OpenGL SuperBible 6th Edition
Programming 2D Games
Programming a Multiplayer FPS in DirectX
Creating Games with Unity and Maya
OpenGL 4.0 Shading Language Cookbook
Real-Time Rendering 3rd Edition
Character Animation with Direct3D
OpenGL Programming Guide 7th Edition
Game Physics Engine Development
Cross Platform Game Development
Mathematics and Physics for Programmers
AI Techniques for Game Programming
The non-game-specific books include:
Effective C++
Effective STL
Data Structures and Algorithms Made Easy
Data Structures for Game Programmers
Design Patterns
Pattern Oriented Software Architecture (5 volumes)
Introduction to the Boost C++ Libraries
The Boost C++ Libraries
SAMS Teach Yourself UML, XML, C#, SQL, some other basic stuff here.
Cross-Platform development in C++
C++ GUI Programming with Qt 4 2nd Edition
Advanced Qt Programming
Component Software
Debugging
Advanced Windows Debugging
C++ Template Metaprogramming
Advanced C++ Metaprogramming
TCP/IP Illustrated, V1: The Protocols
The C++ Standard Library
API Design for C++
C++ Concurrency in Action
That's all I can think of at the moment.
#5038965 Can't decide which math/physics basics book to get
Posted by Uberwulu
on 04 March 2013 - 02:19 AM
I got good use from Mathematics and Physics for Programmers, Mathematics for 3D Game Programming and Computer Graphics, Game Physics Engine Development, and Real-Time Collision Detection.
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