*Animating a MakeHuman character. I have the character rigged in Game Engine bones on MakeHuman, and I also would like to know how to place animations on the character, getting/making animations, and controls. If I need to change the bones, let me know.
Animations is made in your 3D software. You export as .fbx the model then each animation can be exported as it's own animation or you can export all animations with the model and break them apart in Unreal.
You then use the animation blueprints and otter animation tools in Unreal to make the animations used in the game.
The rig(bones) you use doesn't matter as long as you can use them.
*Cutscenes. I need those to build a cinematic part of the game.
Google Unreal cutscenes and start there, honestly it's a difficult process almost as hard as making movies. I would advice keep it simple and short.
*Level design is needed. I want to do most models on my own, but my modeller seems to not be supported with Unreal Engine. Any free or cheap software recommendations for making levels with decent collision?
Blender, it's free and on par in modeling with 3ds Max. For importing and exporting use .fbx and build all materials in Unreal don't export them with the model. When exporting a mesh with more than one material, place basic materials in the slots and delete them when imported.
Avoid import errors by setting Smoothing to face and by always having a UV map.
Unreal has a auto tool for making concave collisions and you use a prefix for custom collisions, I can show you how to do it using Blender; it's very simple.