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Scouting Ninja

Member Since 04 Mar 2013
Offline Last Active Today, 02:13 PM

Posts I've Made

In Topic: Programmer needs squash and stretch

Today, 01:00 PM

The way I would do it is use Blender to squash and stretch a sphere, render it as a animation, draw over it and stick it all on one sprite page.


This way you would have a accurate base, while keeping the charm of hand drawn images.

In Topic: Unreal Engine & Unity (C++ & C#) - Beginner Question

11 October 2015 - 02:36 PM

Unreal is made to be used by teams of developers, modified to allow Indie developers the ability to make there own game.

It's daunting to learn when you are new to game development, however if you succeed the knowledge you will learn, will be invaluable.


Unity is easy to learn, some would say to easy. It doesn't take the same kind of discipline to learn Unity as it takes to make a game, for this reason a lot of people learn how to use Unity long before they learn to make a game.

Unity is better suited to single developers than Unreal.



The real question is, what kind of developer are you?


Learning Unreal Engine first is like diving into the deep end, sink or swim. The frustration could cut your development career short, or it could be the greatest teacher you will ever have.


If you are the kind of person who likes to ease them self into something new, then you shouldn't even start with Unity. Start with a 2D game engine, like Game Maker, and make a very simple but complete game.


Starting with Unity is like playing a poorly designed adventure game. You never know if the path you are following leads to the main quest or to some kind of treasure, you will always wonder if you need to turn back to see if you missed some thing.

It's a lot more fun learning this way, however it's better suited for someone who isn't dead set on making a game any time soon.

In Topic: Is Python good for 2d - 3d games?

05 October 2015 - 07:57 AM

Creating large open world games like Mount & Blade is possible.


Using python and Panda 3D I have made several open world games, you just need to understand instancing and Batching.

The games where "walking simulators" with over two-hundred characters of 14 000 polygons each running over 120 FPS on a mid range graphics card.



The down side is that with the level of knowledge you need to make a game like this, you could just download the UE4 and make a game that is several times better.

The game engine will do most of the background performance saving for you, the blueprint editor allows you to make games even if you only know the basics of programming.

In Topic: Maya smooth shades like blender

03 October 2015 - 08:12 AM

It's been a long time since I used Maya, I think you just hit the 3-key or 2-key.


The Maya manual should tell you how.

In Topic: Easy To Learn Drawing Software

25 September 2015 - 02:07 PM

Well correct me if I'm wrong but what you're saying is that I can scan a drawing from paper to photoshop and then I can edit the image so that it draws itself (with computer colors) without me doing anything?

I am sorry if I wasn't clear, by edit I meant you could manually change the image yourself.

Here is a example:



Please note I am not a 2D artist. I had to borrow paper(LINED paper), a pen and a camera(I don't have a mobile cable with me) from the friendly people around me. The only laptop I have is a old one as I mostly use a desktop computer, I used Gimp.

With all these drawbacks I made the image in less than ten minutes, it isn't good. It only works as a small icon.


It shows one way you can work with a image. With a scanner, white paper, good lighting and a real 2D artist you will get much better results.


There is no magic button that allows your computer to draw or color like a artist, this is the part that you will be doing.

With a scanner you can color the image before you scan it.