Brilliant! Thanks, and sorry for the inconvenience. Can someone follow up on how the missing glLoadIdentity() function affected the matrices? Does the projection matrix not being properly reset mean that the gluPerspective function determines some improper aspect ratio for windowed mode and a proper aspect ratio in fullscreen mode?
Readarmon0Member Since 04 Mar 2013
Offline Last Active Mar 05 2013 12:44 AM