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Sondre Drakensson

Member Since 06 Mar 2013
Offline Last Active Feb 17 2016 05:27 PM

#5276211 Why are there no AAA games targeted towards the young adult audience?

Posted by Sondre Drakensson on 17 February 2016 - 04:15 PM

Mirror's Edge 1-2 (PEGI 16)
Mass Effect 1 (rated 12 by BBFC)

Call of Duty: Ghosts (PEGI 16)
 




#5256087 How to get into professional Game Design?

Posted by Sondre Drakensson on 07 October 2015 - 03:04 PM

There are so many ways to the field. The road can be so curved and variated that i can only recommend you to read on the internet or in books or watch videos to get your answer. But im afraid the answer isnt going to be one and a simple one............wich i guess can be both reassuring and frightening to hear




#5254615 What do gamers prefer, graphics or gameplay

Posted by Sondre Drakensson on 29 September 2015 - 10:23 AM

I have never understood why people ask such questions. I just shake my head and usually place my hand over my eyes and sighs.........because it is subjective. And something like this is very much subjective. I know people who are very hooked on the visuals while others value both and others care fully about gameplay design and story etc. Im a gamer too and i prioritize gameplay before graphics. We are all so different and this is so subjective. One can of course say that the market has a certain "expectation" though. 

But personaly i believe it will all work out as long as you officialy state your game's purpose and intention. If it is supposed to have low-end visuals because of stylistic reasons then say that :)




#5242047 Is Extra Credits reliable to learn Game Design?

Posted by Sondre Drakensson on 22 July 2015 - 04:55 PM

I recommend learning from various sources


#5241816 New take on Conversation in Video Games

Posted by Sondre Drakensson on 21 July 2015 - 05:59 PM

Cool. Reminds me somewhat of the dialogue system in Glass Rose


#5061479 What's the true worth of an initial game idea?

Posted by Sondre Drakensson on 13 May 2013 - 04:29 AM

i didnt bother reading the whole stuff until i raged down to write a reply and here it is:

 

I personaly think that what makes any film, book or game-idea be "worhty", have "dignity" and a right to be made is if the idea/story is original and anti-cliche. I think for amateurs today, the key to breaking into the industry isnt to make superb visuals (movies) and good gameplay (games), but good STORY!

Thats your way in. Because THAT, the STORY, is what critics today are so unhappy about today:

bad stories

 

my opinions are mine alone




#5040962 Would people enjoy a hardcore story-based strategy game?

Posted by Sondre Drakensson on 08 March 2013 - 03:44 PM

Every game is repetetive in some way, more or less. But one of the things you dont want to become repetetive is the things making you use your brain alot because that can become exhaustive. You woud also be doing the genre a service by adding a good story. Think about how awesome it woud be if your product got noticed for being a RTS game with strong, intriguing and good story!




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