Jump to content

  • Log In with Google      Sign In   
  • Create Account


ybatra

Member Since 07 Mar 2013
Offline Last Active Mar 09 2014 05:35 AM
-----

Posts I've Made

In Topic: Input Assembler - Vertex Shader linkage error

23 December 2013 - 01:04 AM

http://msdn.microsoft.com/en-us/library/windows/desktop/bb509647(v=vs.85).aspx#VS |
Read this document carefully. Passing data between graphics pipeline stages is well defined. 


In Topic: Don't know RT is clearing but why primitive is not rendering

13 April 2013 - 11:28 PM

I tried rendering some geometry on to the back buffer, with enabling Z testing. but I found that "ClearRenderTargetView()" is clearing the render target(Backbuffer), but draw call was not successful. I meant primitives are not drawing onto the backbuffer.  

even I disabled the Z testing, still I was getting the same results.


In Topic: Don't know RT is clearing but why primitive is not rendering

13 April 2013 - 11:25 PM

I tried rendering some geometry on to the back buffer, with enabling Z testing. but I found that "ClearRenderTargetView()" is clearing the render target(Backbuffer), but draw call was not successful. I meant primitives are not drawing onto the backbuffer.  


In Topic: CreateTexture2D call unsuccessful

05 April 2013 - 01:03 AM

No I found the solution, it is failing because  D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX flag support feature level 10.1 and I have to create it using device1. 


In Topic: DirectX 10 app in windows 8 SDK

26 March 2013 - 06:45 AM

thanks pierre1 and GuardianX. :)


PARTNERS