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Sir Ementaler

Member Since 09 Mar 2013
Offline Last Active Yesterday, 11:01 AM
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Posts I've Made

In Topic: Default constructors vs default arguments

23 August 2013 - 07:14 AM

I'm almost entirely convinced that if somebody creates a constructor that can be called without any arguments, their intention is making it a default constructor. I was trying to imagine a case in which this could generate problems but I'm unable to. I'm pretty sure a constructor whose all arguments have default values should overtake all functions of a default constructor including creating temporary objects, even if only because creating a proper default constructor would become impossible due to a "multiple matching signatures" error. I'm not as experienced programmer and I won't be surprised if I had overlooked some downside of this solution so if you could explain why exactly it sounds like a bad idea, I would be thankful.


In Topic: No matching signatures to 'string::split(const string)'

15 August 2013 - 05:16 PM

It's Jazz Jackrabbit 2 Plus. In defense of its creators, the scripting manual they provided fulfills its main task, which is explaining JJ2+ implementation of AngelScript and the custom classes, functions and variables it adds. For basic AngelScript usage it only contains a link to the same manual I linked to in the OP, and this is the first time I found anything in it that failed to work within my script, hence my confusion.


In Topic: No matching signatures to 'string::split(const string)'

13 August 2013 - 06:13 PM

Alright, thanks, sorry for bothering you then. I write scripts for a game but I'm not the person responsible for its AngelScript implementation, which makes me occasionally incorrectly guess who I should report errors to.


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