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Member Since 10 Mar 2013
Offline Last Active Apr 14 2014 02:47 AM

Posts I've Made

In Topic: interactive plane terrain texturing

14 March 2013 - 10:15 AM

thanks for advice.  It's faster but it's not enough.   I tried 3 shaders - flat, 2 textures combiners (up and right borders) and 4 textures (up, right, diagonal).   Mixing 4 textures and mask slows whole drawing down too much (all texture reads are non-dependent).  Because rendering textured surface is not main game visual feature so i decided to put together much simpler and faster way which is not so nice :(