thanks for advice. It's faster but it's not enough. I tried 3 shaders - flat, 2 textures combiners (up and right borders) and 4 textures (up, right, diagonal). Mixing 4 textures and mask slows whole drawing down too much (all texture reads are non-dependent). Because rendering textured surface is not main game visual feature so i decided to put together much simpler and faster way which is not so nice ![]()
velkyel
Member Since 10 Mar 2013Offline Last Active May 17 2013 09:07 AM

Find content
Not Telling