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bjornp

Member Since 10 Mar 2013
Offline Last Active Jul 16 2014 01:45 PM
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Posts I've Made

In Topic: [Solved] Depth not working

07 June 2014 - 12:01 PM

Ok i found the problem. I was using the DirectX Toolkit to render text which disables the depthbuffer to do so, I just had to enable it again :)

 

D3DDeviceContext->OMSetDepthStencilState(pDSState, 1);

In Topic: [Solved] Need help with a warning when compiling Double to float, loss of data

27 April 2014 - 01:49 AM

Never mind, solved it by changing x and z to float instead of double.


In Topic: [SharpDX][.Net] Rendertargets dont display correctly when used as textures

19 March 2013 - 11:38 PM

Hi, MJP and thank you for your answer. The first thing i do in my drawing code is
Context.outputmerger.resettargets()
So I don't think that is the case, if i don't do this the shaderresourceviews don't show up at all in perfstudio.

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