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Ares1989

Member Since 10 Mar 2013
Offline Last Active Jul 11 2013 01:17 PM

Posts I've Made

In Topic: New First Game need pointers

18 June 2013 - 07:51 PM

Ok. Got so used to console application being automaticI didn't check for that. That's probably what it is.


In Topic: New First Game need pointers

18 June 2013 - 06:57 AM

ok, thank you Paradigm Shifter. And may I ask if the name was inspired by FFXIII?

 

 

Edit: also, does anybody make heads or tails of this error? It comes up even on programs I know that should work:

 

 

 

         

1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup

1>C:\Programming\Dung\Vector_Test\Debug\Vector_Test.exe : fatal error LNK1120: 1 unresolved externals

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


In Topic: New First Game need pointers

17 June 2013 - 10:55 PM

Ok, so I'm just lacking experience with what I know (Still not very much so I don't have all the language learned but it's a smooth process) then. My frustrations should be toward myself and not the authors. This is what I get for taking the hardest way of learning a language but I didn't have a choice. I also noticed your comment on Loxagos_Snake's topic "Writing a text-based game in C++ and need tips!" and was wondering, as I haven't gotten to maps yet, is how useful are they for a Final Fantasy- style inventory (unlimited list of all applicable items in possession and the quantity of each item)? I know I could do a vector or go simple with a regular array, but I feel an inventory setup such as this would need a map for it or if there's a better way that I haven't mentioned, please let me know what it is. I'm still new to the C++ language, although my basic cin-cout usage has been honed so much that if that's all C++ was, I'd be an expert with it. However that isn't the case. I know I can make a good story-telling program If I wanted to, but I want so much more with it and with all those extra features, come so much extra language that I'm seriously running in circles. I decided to hold back on the code first until I finish my concept first (Which is nearly done). I know the combat system will have to be an extra cpp than my main one, and probably most of the others including the inventory. Out of all of those, the Inventory in concept at least, is fully completed. I just need to get the code in, but with what I'm looking for is what seems to be my issue there. Almost everything seems to make limited functionality and that just isn't workable here; at least for me.


In Topic: New First Game need pointers

17 June 2013 - 12:36 AM

I'm a lecture/example type of learner. Ok,  to clarify, I started learning C++ through what ever books I could find at the local library or online tutorials. A lot of them were dry reads, you know detailing the code and showing the code itself. the only one I truly learned anything from on terms of games however was Beginning C++ through Game Programming third edition. Now that actually got me to understand game programming in general to an extent: the examples used in the book. I can clone the examples there no problem with even changing the details of everything. The problem is: the elements of the language that I've learned, I only know how to use in that exact way, limiting me to just repeating the same basic thing. I'm tired of it. I just need an explanation of what elements are used for what in any kind of game and I'm basically set. Unless you can suggest another source of learning.


In Topic: Im new and looking for Language + Framework to start with.

28 May 2013 - 11:41 PM

Did you even fully read my post? I didn't say C++ was the head start. I think some more reading is needed there.


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