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mippy

Member Since 11 Mar 2013
Offline Last Active May 30 2014 01:52 PM

Topics I've Started

Game jams and competitions

02 February 2014 - 09:34 AM

I participated in Ludum Dare during the autumn and liked it. What other game jams are out there (that will be launched during 2014)?

  • globalgamejam.org/
  • ludumdare.com
  • ???

Mobile Screen Layout for my game

27 January 2014 - 04:24 AM

I'm making a simple cookie-tapper type of game in HTML5/Phonegap for Android. I have a bit of a layout problem. 

 

Since the game should be possible to play on both landscape and horisontal, the cookies/chew buttons should only be appearing in the playbox (square). But what about the rest of the screen? Is it ok if the menu bar (top) is falling into screen? or should I perhaps remove it completely. 

 

What do you think?

 

cookietapper

Are there any factory simulator games out there

10 January 2014 - 03:28 PM

I'm looking for games where you simulate a factory owner. I think I saw some form of practice game for lean production once. I also remember a fun boardgame as a child where you started out with a grape made out of clay, and then had to move through a grape factory (knifes and such). The player with the most clay left won. 

 

So: are there any factory games out there?

 

EDIT: factory game = preferably a production simulator.


Finding a visual style (thats within scope)

26 November 2013 - 03:46 PM

I'm working on a frogger clone called Highway Toad: http://mip-map.se/hwtoad/

 

My goal is to finish it by the end of this month and the code is coming together somewhat well (I'm not very good at it). Graphics and sound has to be made... but there is still time.

 

I have yet to decide on a good visual style for it. I've been experimenting with different ones: 

  • cartoonish mouse-drawn with shades
  • cartoonish vector with shading
  • photographs (yes, I started out with a photo of a frog, moving it around)
  • Pixel blocks (squares with patterns)

I'm just having a hard time deciding on what to pick. From looking at the game, what do you think could be a suitable style. 

 

 


Improving vocabulary in game design

01 November 2013 - 03:31 AM

Recently I studied some cognitive psychology and it gave me a lot of new interesting insights and terminology that I can use in game design. I had a similar revelation when studying graphical design many years ago. I don't plan a career in game production, but I would still like to increase my knowledge in game-design vocabulary & terminology.

 

Those of you who have a more formal education and/or working in the industry; do you have any suggestions of good books or other sources for terminology?

 

Reading some random tutorials works, but I would like something more concise authoritative(?), e.g. something that can be considered a standard.  


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