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Member Since 11 Mar 2013
Offline Last Active Mar 30 2013 01:23 PM

Posts I've Made

In Topic: Writing Challenge "Underground"- There be prizes!

23 March 2013 - 01:57 AM

Do we just post it in this thread or do we make a new thread with a tag of some sort?

In Topic: The name of that floating-up fading number UI thingy?

20 March 2013 - 01:05 AM

I guess this would be akin to something like WoW's scrolling combat text; damage and healing numbers popping up on screen located near their point of origin, etc. If I'm not mistaken, most games render those to their HUD, same layer of their general GUI, as two-dimensional entities. You might want to check out some of the modding communities for popular MMOs to see if they have any of their source code open so you can poke around and see how it works.

In Topic: A Question for Writers as well as Game Designers

15 March 2013 - 01:16 AM

Another avenue is releasing the product as a free thing with source material being available to those who want to fiddle around with it themselves while offering your own pre-built addins for a fee. Like how some web theme and javascript sites operate; the base kit is readily available and it's all Javascript or C# or C++, but if the consumer wants to get a package deal that has more functionality, they can pay $5-$20, all based on how much extra functionality there is and how much work you did to implement it.

In Topic: Fantasy Fiction Writing Class

15 March 2013 - 12:23 AM

Teaching writing is tricky. If it were me, I'd invest a couple of weeks in a course to classical theatre and its transitions to current media, what actions and plots got left behind and what new ideas emerged.


I'd definitely take a week to overview the monomyth/hero's journey, outlined here: http://en.wikipedia.org/wiki/Monomyth


Using the monomyth structure, begin to dissect current popular stories being told via stage, film, press, and game; requiring students to analyze three or four works they know by heart and fit it into the structure, pick their best one and exhibit it to the class for comparison; that'd only last a class session (1-2 hours), but would be a great exercise for their first attempt at writing their own, submitting a draft, a revision, and a final for presentation and grading.


But I only have an associate's degree in science, what do I know about curricula creation...

In Topic: Game Name - need help

15 March 2013 - 12:11 AM

Well, if everything is so toss-up, why not stick close to the base?


It's a sandbox kind of experience?




Not only is it familiar when considering game-types, but it's just one letter shy of a multi-million dollar franchise without getting anywhere close to Nintendo's game design.