I want to take a model from 3DS MAX and load it into an OpenGL project.
How can this be done?
I just can't find much resources for it but it seems like such a vital part of video games programming. Surely people don't make all their models in the OpenGL code.
The only thing I've found is lib3ds, which I can only find one tutorial for.
I also found this decade old tutorial on NeHe
Surely there is a more recent way of doing this?
Thanks in advance