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Member Since 15 Mar 2013
Offline Last Active Aug 04 2016 03:36 AM

#5300137 sort list

Posted by on 11 July 2016 - 06:39 AM

List and vector seem unbelievable stupid to me as they don't even have a usable sort function. I need to have sorted by color and have them displayed on top.

The colored regions seem to come from not shown images by the sort function.

#5298981 Preparing a 3d game as a demo for my CV.

Posted by on 04 July 2016 - 02:58 AM

As a CV demo I would do something with Vulkan. New, not many people code today but should get big. For ex. add Vulkan renderer to Flightgear. If that's to big, partially.

#5274187 Patent trolls

Posted by on 04 February 2016 - 01:15 AM

And goes on and on:


#5268577 Patent trolls

Posted by on 31 December 2015 - 05:14 AM

Am I right that all those patent trolls only exist, as in Texas the loser doesn't need to pay all fees from both parties?

Well I guess that's why we don't see such in the EU.



#5268433 Patent trolls

Posted by on 30 December 2015 - 01:14 AM



#5267281 Patent trolls

Posted by on 21 December 2015 - 01:30 AM

Little hope on the horizon for Austin Meyer of X-Plane? I still need to translate with google:


#5267148 Vulkan is Next-Gen OpenGL

Posted by on 20 December 2015 - 08:35 AM

Again, I don't see what I could need on Ubuntu. I'm pretty sure all will be open and integrated by default. So what exactly are you talking about?

#5267116 Vulkan is Next-Gen OpenGL

Posted by on 20 December 2015 - 02:35 AM

Better than Vulkan? In what ways? Nothing beats OpenSource.

#5264588 Patent trolls

Posted by on 02 December 2015 - 09:45 AM

nonstop madness:


#5263544 Patent trolls

Posted by on 25 November 2015 - 05:07 AM

And it goes on and on...


older but still open:


#5240847 Help me to clear up my confusion about OpenGL

Posted by on 16 July 2015 - 11:31 AM

I found OpenGL easy, evenmore as I use it with SDL, because the're lots of examples. Using DX will only lock you to M$, like Ms Office a complete waste of time. Most of MS Office features you will never ever use!

But anyway I would go with Unreal/Unity/Godot etc...

#5238958 OpenAL play sound

Posted by on 08 July 2015 - 05:23 AM

Never mind, I've stumbled across:




and got it all fine now with that listener formula. Exactly what I needed. wub.png

#5238337 OpenAL play sound

Posted by on 04 July 2015 - 07:27 AM

I've tried something alike but I gave up and look for source direction like I've said before:


                if (hdgL[0] >=0.0){
                alListenerfv(AL_ORIENTATION, ListenerOriVorne);
                    alListenerfv(AL_ORIENTATION, ListenerOri);



Any examples I've found are too simple to not use any of the above.

#5238323 OpenAL play sound

Posted by on 04 July 2015 - 03:48 AM

Giving such links is nothing but a waste of time, sorry. Is he trying to sell me stuff? I didn't even bother to read that spam.


I still have no idea on how to play a sound only once.


and I ran into another problem on how to set source direction:

alSourcef (Sources[1], AL_DIRECTION, 0, 1, 0.0 );


I get "too many arguments but I cannot find any doc about that.

Any examples I've found are too simple to not use any of the above.

#5236721 sprintf

Posted by on 25 June 2015 - 06:57 AM