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Member Since 15 Mar 2013
Offline Last Active Jun 09 2016 01:09 AM

#5274187 Patent trolls

Posted by FGFS on 04 February 2016 - 01:15 AM

And goes on and on:


#5268577 Patent trolls

Posted by FGFS on 31 December 2015 - 05:14 AM

Am I right that all those patent trolls only exist, as in Texas the loser doesn't need to pay all fees from both parties?

Well I guess that's why we don't see such in the EU.



#5268433 Patent trolls

Posted by FGFS on 30 December 2015 - 01:14 AM



#5267281 Patent trolls

Posted by FGFS on 21 December 2015 - 01:30 AM

Little hope on the horizon for Austin Meyer of X-Plane? I still need to translate with google:


#5267148 Vulkan is Next-Gen OpenGL

Posted by FGFS on 20 December 2015 - 08:35 AM

Again, I don't see what I could need on Ubuntu. I'm pretty sure all will be open and integrated by default. So what exactly are you talking about?

#5267116 Vulkan is Next-Gen OpenGL

Posted by FGFS on 20 December 2015 - 02:35 AM

Better than Vulkan? In what ways? Nothing beats OpenSource.

#5264588 Patent trolls

Posted by FGFS on 02 December 2015 - 09:45 AM

nonstop madness:


#5263544 Patent trolls

Posted by FGFS on 25 November 2015 - 05:07 AM

And it goes on and on...


older but still open:


#5240847 Help me to clear up my confusion about OpenGL

Posted by FGFS on 16 July 2015 - 11:31 AM

I found OpenGL easy, evenmore as I use it with SDL, because the're lots of examples. Using DX will only lock you to M$, like Ms Office a complete waste of time. Most of MS Office features you will never ever use!

But anyway I would go with Unreal/Unity/Godot etc...

#5238958 OpenAL play sound

Posted by FGFS on 08 July 2015 - 05:23 AM

Never mind, I've stumbled across:




and got it all fine now with that listener formula. Exactly what I needed. wub.png

#5238337 OpenAL play sound

Posted by FGFS on 04 July 2015 - 07:27 AM

I've tried something alike but I gave up and look for source direction like I've said before:


                if (hdgL[0] >=0.0){
                alListenerfv(AL_ORIENTATION, ListenerOriVorne);
                    alListenerfv(AL_ORIENTATION, ListenerOri);



Any examples I've found are too simple to not use any of the above.

#5238323 OpenAL play sound

Posted by FGFS on 04 July 2015 - 03:48 AM

Giving such links is nothing but a waste of time, sorry. Is he trying to sell me stuff? I didn't even bother to read that spam.


I still have no idea on how to play a sound only once.


and I ran into another problem on how to set source direction:

alSourcef (Sources[1], AL_DIRECTION, 0, 1, 0.0 );


I get "too many arguments but I cannot find any doc about that.

Any examples I've found are too simple to not use any of the above.

#5236721 sprintf

Posted by FGFS on 25 June 2015 - 06:57 AM


#5235401 C Language and SDL - Getting Ready for Vulkan API

Posted by FGFS on 18 June 2015 - 12:25 AM

if you're never done graphics programming, Vulkan is not the API for you. Khronos and Microsoft are recommending that simple projects or novice programmers stick to OpenGL/D3D11 rather than trying to jump to Vulkan/D3D12.


Where did you get this from? Link?


While Vulkan like DX12 or Metal will require more code, I don't think this makes it more complicated. In fact I rather expect Valve to ship examples with MIT licenced code. So I guess around August/September you could start programming for Vulkan. I'm curious if X-Plane etc. will make that move.

SDL is cross platform but I've only used 1.2 for texture and sound loading. OSX install was a bit annoying. Lots of wrong osx examples floating around...

#5215153 cast int to char*

Posted by FGFS on 07 March 2015 - 10:41 AM

Yes thanks. It works with snprintf on Ubuntu, I'll later compile it on Win/OSX.