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Member Since 15 Mar 2013
Offline Last Active Jul 09 2016 10:52 AM

#5073831 Anyone here a self-taught graphics programmer?

Posted by on 29 June 2013 - 04:03 AM

I am regularly ( sp ?? ) ignored by companies even if i have a degree in engeneering electrhonics and have been coding program for 20+ years.

The shift in the industry is totally Unity driven, i'd say that someone with a fair amount of Unity and c# experience might get a better job than someone with a degree , i regreted wasting time and money on my education, sad but true

Ummm, you have probably already been asked this but... Have you tried becoming an Indie developer? Or learning how to use Unity3D and any of its associated scripts (seriously its not that hard!).

#5073830 Anyone here a self-taught graphics programmer?

Posted by on 29 June 2013 - 03:57 AM

Me Too. I started programming with DirectX and C++, learning mostly from tutorials and examples from different places on the internet, and some other tools and languages this year (FYI, I'm 14 right now). And right now I'm working on a (or something similar enough to, or able to speed up any DX 9 Apps I might want to make) Game Engine. And yes of course, I'm still learning what a game engine should be like and how it should be made. Right now I'm still struggling with Mesh Animation, Particle FX (might have made a small mistake somewhere) and the more advanced concepts of 3D transformation, Physics and Mathematics. I also use OpenGL (and I've actually made a 3D app for someone, and gotten paid about $150 in US currency). And I work on an FPS game in Unity3D (Using a tutorial) from time to time.

#5073529 Anyone know a program to design classes?

Posted by on 28 June 2013 - 02:29 AM

That seem like a nice program but i don't understand how to execute it. It's in a .jar file, which apparently is the same as a zip file, but when i extract it there is no executable, i don't get it.


I dont know much about the program but you might be able to use Violet if you install a Java Virtual Machine.

#5073014 Advice on... Everything.

Posted by on 26 June 2013 - 12:02 PM

You could try using a light development environment like Bloodshed DevC++. You could also use a graphics library like OpenGL with it or SDL (if you could manage to learn any of them). And also, you could try using a pre-made game engine (Unity3D, probably best for any kind of game, IrrLicht, might need Visual Studio for it) and any tutorials they might come with. And when you say 'my computer sucks at being a computer' you mean its dangerously outdated and has low quality hardware and software right? And also you could always look for 2D and Text-based game design tutorials. I hope my post was helpful and I hope you have a productive day.


Also Vortez, I also used the Nehe tutorials to learn EVERYthing past drawing primitives in OpenGL. And the DirectX turorials were also handy.