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Fl00Fy

Member Since 15 Mar 2013
Offline Last Active Nov 14 2013 04:40 AM
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Posts I've Made

In Topic: Reference/Value types in C#

10 November 2013 - 08:58 AM

Alright thanks. That simplifies it a lot for me. 


In Topic: Problem setting up GLSurfaceView.Renderer

10 September 2013 - 03:02 AM

I created another project and it worked perfectly fine, and also helped me realise where I made a mistake, and a very stupid mistake it was. In my GLSurfaceView implementation, I still had overridden, empty stubs for its onSurfaceCreated() and onSurfaceChanged() methods. 

 

Thank you for the help Angex.


In Topic: Problem setting up GLSurfaceView.Renderer

10 September 2013 - 02:06 AM

No runtime errors at all. 

I've tested it on two devices, both of which are supposedly 2.0 compatible, but I tried switching it to 1.0 anyway and it didn't make any difference. 

I haven't implemented any threads, no. I was under the impression OpenGL ES isn't compatible with threads?

 

I can't think of what else might be causing this. I am also currently using the Kindle Development Kit, as one of my devices is the Kindle Fire. I don't know if maybe there's something about that kit which I don't know? I haven't found anything concerning OpenGL problems on the Kindle though.

 

I'll create another project today and setup and test OpenGL again, and see if I can get that working.  


In Topic: Gravity's affect on velocity implemented with speed and direction.

19 April 2013 - 02:03 PM

Thanks for all the advice. I'll probably end up adding the vector implementation. It's about time I start using them to be honest. And the article was a great help, thanks. 


In Topic: Add Object to Array from Constructor

09 April 2013 - 09:26 AM

Ah ok. std:vector of objects it is. Thanks again for all the help. 


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