I'm trying to get an fxo file from an fx file using fxc.exe to compile my fx file.
I used first Nvidia FX Composer to generate my fx file, it worked but the generated code was adapted for Directx 9, so i couldn't compile it to an fxo file using the PS/VS_4_0_level_9_3 profiles.
So, i then tried to generate my fx file with 3DSMAX 2013, but the button "Save as .fx file..." in the Material Editor was disabled.
My question is: How can i generate an fx file with a Directx 10-enabled code compatibility ?
And, what do you guys use to make your fx files ?
Thanks in advance,