This reminds me of Brian Eno's album 'Music for Airports'. This is quite an interesting article on how it was made, and if you scroll down there are some diagrams for the music which are weirdly similar to your own.
Good mix of genres and styles, and some really nice tracks. The Japanese style track is really convincing, although I feel the guitar on the fourth track could use some more punch and impact. I think you might be a bit heavy-handed on the reverb as well, particularly in the 2nd last track. Overall though the portfolio is really decent, and you seem like you've got a good grasp on quite a lot of genres.
In terms of pacing, from what I have read around this forum 5 minutes could be a bit too long - you might want to consider shortening the segments to their most compelling moments and shrink the demo down to about 2-3 minutes total.
Posted by Kerfuffle
on 07 December 2014 - 10:49 AM
Another option is some games such as Left 4 Dead 2 have all of their sound folders open and can be replaced with any other .wav file (providing it's the same length), theoretically allowing you to rescore the entire game. It's great because you can compose a piece, and then experience it in game as an interactive piece of music.
Following that you can release your score to the Steam Workshop as a mod for people to download.
If anyone knows any other games with replaceable sound files I'd love to know!
Posted by Kerfuffle
on 02 February 2014 - 04:48 PM
Hi there, I'm looking at investing in a sort of small (and cheap) home studio. And with that, a desktop computer to replace my fairly cheap Windows laptop.
What I'm looking to know is are there any specific benefits to game audio for either Mac or PC? I would assume that PC's might have an advantage due to game developers tending to use PC's as well, but looking at Logic also tempts me towards a Mac.
What are your thoughts / experiences with this? (And please say PC so I don't have to pay out for a Mac )