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SureLockHomes

Member Since 17 Mar 2013
Offline Last Active Dec 14 2013 07:07 PM

Posts I've Made

In Topic: Best C# libraries

25 June 2013 - 07:24 PM

MonoGame is an open-source, cross-platform implementation of XNA.

I guess I'll try that, any good tutorials for it?


In Topic: What language do I use?

24 March 2013 - 12:08 AM

Ok so I know it's been asked a thousand times, but what language truly should be used to make good quality games.

Out of curiosity, why do you think you'll get The One True Answer if it's never been given before in the thousands of times this question has been asked?

 

>You can use any and there isn't a specific one

And you just answered your own question.

 

but based on the fact that I know a small-medium amount in C#(XNA framework), C++(just basic stuff), and Python(a little more than I know about C++)...which should I try to learn the most in right now for developing an independent, most likely 2D, game?

Any of them. Seriously, you're very likely (as in 100% likely if you actually have any interest in programming) to learn several languages as you go through life making games. Using one now doesn't prevent you from using a different one later. Just pick whichever one you enjoy working in the most. And if there isn't one that stands out as particularly interesting or enjoyable to you, put them on a dart board and throw darts until you hit one. Seriously.

Good luck smile.png

 

Im going with C++, any suggestions on libraries for a 2D game, I will eventually start 3D so I was thinking SFML but it seems so tedious to set up.


In Topic: What language do I use?

18 March 2013 - 09:21 PM

Ok C++, I found myself enjoying it more today.


In Topic: What language do I use?

18 March 2013 - 08:22 PM

Still stuck on the decision.

If you hit all the languages with a dart, you set them up on your dart board wrong ;)

I can't find a dartboard xD


In Topic: What language do I use?

18 March 2013 - 07:27 PM

Still stuck on the decision.


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