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Member Since 18 Mar 2013
Offline Last Active Jun 11 2014 02:02 PM

Posts I've Made

In Topic: Purchasing 3D models - what should I be aware of ?

09 May 2013 - 02:17 PM



@Chikako Hatanaka


Thank you for the advice.


In regards to getting better deals from the artists then I don't think it is possible on TurboSquid as I don't think it is possible to contact them.

In Topic: Purchasing 3D models - what should I be aware of ?

07 May 2013 - 01:32 PM



I had almost giving hope on that anyone would care/dare to answer my questions !




Thank you for explaining - reading through your post I drew the following conclusions:


1. object size doesn't matter as 

3d is all relative


2. texture size minimum 1024x1024



btw, I have read though part of EULA from TurboSquid and as far as I understand it a customer is allowed to modify models as long as the modified version of the model is not re-distributed as an new model - this would allow me to get a model customized if it did quite fit my needs as it were.

In Topic: Maximum triangles per model for a 64 players MMO ?

05 May 2013 - 07:19 AM



Thank you all for sharing your insights on this subject, I think I actually learned a little here - which means that your posts wasn't written in vain !

In Topic: Maximum triangles per model for a 64 players MMO ?

04 May 2013 - 03:13 PM



Thank you for replying


So You're basically saying that I shouldn't worry about the number of triangles of each model and just go and purchase the ones I like - or am I wrong ?


What information is actually exchanged then ? - ie. it only players' position, current health, weapon damage etc ?


I'm sorry for asking, but I simply don't have much knowledge on this subject...

In Topic: Same bridge-model different lenghts - how did they do that

20 March 2013 - 06:53 PM

Which is what your pseudocode does, kind of, only it wouldn't be quite so ...voluminous. Just write an algorithm that looks at the distance you need to cover, determine how many repeating elements it will take to fill that gap, and place them.


Disclaimer: I don't know WTF I'm talking about !




Thank you for your reply.


As I read and understand your algorithm it would continue to add middle segments until it had nearly closed the gap and just slap on an "end" segment - if this is true then some of the bridges would look rather strange and really long - some of them might even end up defying every book that been written about load-bearing capacity in bridge spans due to their huge distance between their pylons !