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Member Since 18 Mar 2013
Offline Last Active Jun 11 2014 02:02 PM

Topics I've Started

Purchasing 3D models - what should I be aware of ?

06 May 2013 - 02:08 PM



I was thinking of purchasing some 3D models from turbosquid 


Since I can't be sure that the models are the same size, so I easily could imagine that if I had  a large model and a medium and I tried to scale the medium model to be roughly the same size as the large one, then the texture of the medium one (now a large model) would become blurry and the rest of the models would also look a odd as its geometry were scaled up to match the large model.


I must admit that I don't very much experience with 3D modelling, so I'm not sure that there would be any problem like the ones I have described in the above, I just thought that it would be a good idea to ask here before spending money on 3D models.


Does anyone have any advice about what I should be aware of If did go ahead and bought some 3D models

Maximum triangles per model for a 64 players MMO ?

04 May 2013 - 12:10 PM



Is there a rule of thumb as to how many triangles a models should be made up from if it is intended to be used in an online game ?


The reason why I'm asking is that I often look at game models for sale on turbosquid and wonder which of them are usable for a MMO.


I'm also asking because if I order some custom models I would like to be able to tell the artist the maximum allowed triangles per model. 


I would like to have up-to 64 players per game.


I'm sorry for not being able to provide more detail than this.


Same bridge-model different lenghts - how did they do that

18 March 2013 - 05:40 AM



I have played a game (Sid Meier's Railroads) and a few days ago I installed it again to relieve some fun memories.


While I was playing I noticed that when my railroad crossed rivers or a ravines then the game would create a bridge and it is this part which have me puzzle:


The bridges were never too short no matter how wide the gap were the bridges just got longer to neatly (I dare say) fit the gap.


If anyone wants to bother having a look then there is a tons of screenshots on google.


Now to my question:


How was this made ?


My own guess is (and I'm not a programmer, which is why I'm asking you !) that the developers made the bridges in three segments: 


1. a start segment


2. a middle segment which is expandable


3. an end segment


Here is another thing I don't understand:


How the the program knows:


1. how many middle segments to add


2.how pick the most suitable type of bridge for a particular gap








I hope someone would like to enlighten me.