Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 18 Mar 2013
Offline Last Active Apr 01 2015 01:35 AM

Topics I've Started

Technical papers on real time rendering

23 February 2015 - 07:44 AM

Hey guys,


I have to provide a demonstration and give a seminar as a part of a college course this semester. As usual, I chose computer graphics as the domain of my seminar, and decided to implement a rendering technique and show that as a part of the demonstration.


I have found a couple rendering techniques interesting, namely SSAO (from Frank Luna's DX11 book) and Bokeh effect ( https://mynameismjp.wordpress.com/2011/02/28/bokeh/ (thanks MJP!) )


BUT, for some reason they require students to cite a technical paper as part of my seminar report which should have atleast a smattering of relation with the rendering technique that I'll be implemeting. Now I know what I'm supposed to present, but so far I just can't seem to find any good *related* techical papers which I could use. The main reason for that is that they want us to choose papers from IEEE/ACM dated 2012 onwards. With ACM as an option, I can look at SIGGRAPH papers too. BUT if I could find a paper pre-2012 which is still good, exceptions _could_ be made.


tl;dr :


Could anyone provide me references to technical papers which are atleast *somehow* related to SSAO and Bokeh (or algorithms used for Bokeh), from IEEE and/or ACM/SIGGRAPH?


EDIT: Just to clarify, this isn't research, just a computer graphics seminar where I implement a rendering technique for demonstration.

Becoming a game engine programmer

17 January 2015 - 03:23 AM

How do you become one? What do you need to show in your portfolio in order to qualify as a competent engine programmer?

Also, if you're an engine programmer, how did you get there?


These questions have been on my mind for quite a while now, and I'd be highly grateful if engine programmers here in GDNet would share their experiences.




DOOM announced! Will be revealed in QuakeCon 2014. Opinions?

11 June 2014 - 01:51 AM


I can't wait for this!! been waiting more than a decade for this so I really hope the wait is worth it. But seeing how well received Wolfenstein: The New Order was, I'm positive this one won't disappoint either.


What do you guys think?

The next Unreal Tournament is going to be a free, open-source game made in UE4. Develop...

08 May 2014 - 02:49 PM


The catch is, you have to be a UE subscriber to contribute :/ What do you guys think? Is subscribing worth it, for contributing to UT?

D3D11CreateDeviceAndSwapChain() vs IDXGIFactory::CreateSwapChain()

29 December 2013 - 02:10 AM

Which one is better? In frank luna's book, they use a few COM queries, then call IDXGIFactory::CreateSwapChain. But you can do that with a single call of D3D11CreateDeviceAndSwapChain() (also creates the device so that's a plus). So I was wondering, is there a catch with any of this? What can I/can I not do if I initialize my DIrect3D layer using D3D11CreateDeviceAndSwapChain() ?