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Member Since 18 Mar 2013
Offline Last Active Sep 29 2015 07:56 AM

Topics I've Started

Internship in final year of undergrad: Autodesk vs Ubisoft?

23 June 2015 - 03:14 AM

I'm currently in my senior (final) year of my computer engineering degree, and have two opportunities to apply in front of me, one is Autodesk and the other is Ubisoft.


Both of these companies have offices in my city and I have friends from my batch who are already pursuing internships there. One of them recommended me to join Autodesk, I'm not sure about the reasons behind his recommendations but I guess it's because of the flexible timings and better pay compared to Ubisoft (though I heard Ubisoft also has flexible timings).


Long story short, I want to get into the games industry as a rendering engineer/graphics programmer. I know that Autodesk is all about computer graphics and Ubisoft also works on their own game engines, that's why I'm very confused as to which internship I should go for.


One thing to note: I am planning to pursue MS in Computer Science in the US with emphasis in computer graphics courses (I'm currently living in India) after I graduate. Keeping that in mind I'd like to gain relevant experience in order to increase my chances of getting admission in a decent university, and ultimately getting a job in the game industry as a graphics programmer and/or get a normal programming job until I make a proper portfolio after which I can join the game industry.


I'm looking for suggestions for which company I should go for an internship? Considering the fact that the experience I'll gain from either should help me in the future in terms of computer graphics?




Technical papers on real time rendering

23 February 2015 - 07:44 AM

Hey guys,


I have to provide a demonstration and give a seminar as a part of a college course this semester. As usual, I chose computer graphics as the domain of my seminar, and decided to implement a rendering technique and show that as a part of the demonstration.


I have found a couple rendering techniques interesting, namely SSAO (from Frank Luna's DX11 book) and Bokeh effect ( https://mynameismjp.wordpress.com/2011/02/28/bokeh/ (thanks MJP!) )


BUT, for some reason they require students to cite a technical paper as part of my seminar report which should have atleast a smattering of relation with the rendering technique that I'll be implemeting. Now I know what I'm supposed to present, but so far I just can't seem to find any good *related* techical papers which I could use. The main reason for that is that they want us to choose papers from IEEE/ACM dated 2012 onwards. With ACM as an option, I can look at SIGGRAPH papers too. BUT if I could find a paper pre-2012 which is still good, exceptions _could_ be made.


tl;dr :


Could anyone provide me references to technical papers which are atleast *somehow* related to SSAO and Bokeh (or algorithms used for Bokeh), from IEEE and/or ACM/SIGGRAPH?


EDIT: Just to clarify, this isn't research, just a computer graphics seminar where I implement a rendering technique for demonstration.

Becoming a game engine programmer

17 January 2015 - 03:23 AM

How do you become one? What do you need to show in your portfolio in order to qualify as a competent engine programmer?

Also, if you're an engine programmer, how did you get there?


These questions have been on my mind for quite a while now, and I'd be highly grateful if engine programmers here in GDNet would share their experiences.




DOOM announced! Will be revealed in QuakeCon 2014. Opinions?

11 June 2014 - 01:51 AM


I can't wait for this!! been waiting more than a decade for this so I really hope the wait is worth it. But seeing how well received Wolfenstein: The New Order was, I'm positive this one won't disappoint either.


What do you guys think?

The next Unreal Tournament is going to be a free, open-source game made in UE4. Develop...

08 May 2014 - 02:49 PM


The catch is, you have to be a UE subscriber to contribute :/ What do you guys think? Is subscribing worth it, for contributing to UT?