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jammm

Member Since 18 Mar 2013
Offline Last Active Apr 01 2015 01:35 AM

Topics I've Started

Technical papers on real time rendering

23 February 2015 - 07:44 AM

Hey guys,

 

I have to provide a demonstration and give a seminar as a part of a college course this semester. As usual, I chose computer graphics as the domain of my seminar, and decided to implement a rendering technique and show that as a part of the demonstration.

 

I have found a couple rendering techniques interesting, namely SSAO (from Frank Luna's DX11 book) and Bokeh effect ( https://mynameismjp.wordpress.com/2011/02/28/bokeh/ (thanks MJP!) )

 

BUT, for some reason they require students to cite a technical paper as part of my seminar report which should have atleast a smattering of relation with the rendering technique that I'll be implemeting. Now I know what I'm supposed to present, but so far I just can't seem to find any good *related* techical papers which I could use. The main reason for that is that they want us to choose papers from IEEE/ACM dated 2012 onwards. With ACM as an option, I can look at SIGGRAPH papers too. BUT if I could find a paper pre-2012 which is still good, exceptions _could_ be made.

 

tl;dr :

 

Could anyone provide me references to technical papers which are atleast *somehow* related to SSAO and Bokeh (or algorithms used for Bokeh), from IEEE and/or ACM/SIGGRAPH?

 

EDIT: Just to clarify, this isn't research, just a computer graphics seminar where I implement a rendering technique for demonstration.


Becoming a game engine programmer

17 January 2015 - 03:23 AM

How do you become one? What do you need to show in your portfolio in order to qualify as a competent engine programmer?

Also, if you're an engine programmer, how did you get there?

 

These questions have been on my mind for quite a while now, and I'd be highly grateful if engine programmers here in GDNet would share their experiences.

 

Thanks!

Jam


DOOM announced! Will be revealed in QuakeCon 2014. Opinions?

11 June 2014 - 01:51 AM

 

I can't wait for this!! been waiting more than a decade for this so I really hope the wait is worth it. But seeing how well received Wolfenstein: The New Order was, I'm positive this one won't disappoint either.

 

What do you guys think?


The next Unreal Tournament is going to be a free, open-source game made in UE4. Develop...

08 May 2014 - 02:49 PM

https://wiki.unrealengine.com/Unreal_Tournament

The catch is, you have to be a UE subscriber to contribute :/ What do you guys think? Is subscribing worth it, for contributing to UT?


D3D11CreateDeviceAndSwapChain() vs IDXGIFactory::CreateSwapChain()

29 December 2013 - 02:10 AM

Which one is better? In frank luna's book, they use a few COM queries, then call IDXGIFactory::CreateSwapChain. But you can do that with a single call of D3D11CreateDeviceAndSwapChain() (also creates the device so that's a plus). So I was wondering, is there a catch with any of this? What can I/can I not do if I initialize my DIrect3D layer using D3D11CreateDeviceAndSwapChain() ?


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