Due to the nature of WebSockets, if I am to use sockets within the browser, I am forced to use TCP. However, the game I'm writing is not a first-person shooter; it's a space flight/combat game with emphasis on kinetics (so no instant turn-click-shoot like a FPS). How much of a hit will responsiveness take if I use TCP compared to UDP? Can this still be done well? Thanks.
kantuMember Since 18 Mar 2013
Offline Last Active Mar 20 2013 07:25 PM