Unreal Engine 4 being native C++ will make it faster and allow for better graphics provided you're doing something really high-end graphics wise or really need to squeeze all you can out of the system you're developing for. But that's usually just interesting for very commercially competitive games.
If you havn't done programming or is a novice at programming the deciding factor for me would be whether you take to scripting C# or using Blueprints better. I'd recommend C# since knowing it has a lot more applications beyond the engine your using.
If I had to sum it up in some simple way it'd probobly be this:
Unity is more versatile and has more/better help resources while UE4 is more technically robust in terms of graphics and rendering efficiency.
I'd say that arguably you can achieve more with less resources and advanced skill in Unity than UE4. And would advice that if you don't know which one you want to use, you probobly want to use Unity. If you would prefer UE4 you'd likely know why. If that make sense.
ToffelskaterQMember Since 20 Mar 2013
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