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Member Since 23 Mar 2013
Offline Last Active Nov 10 2013 06:01 PM

Posts I've Made

In Topic: Physics 2d biped using box2d

05 May 2013 - 05:17 AM

Hi MrRowl,


I have been tackling the pelvis in regards to what you said previously, he can walk backwards for a bit which is promising!


In Topic: Physics 2d biped using box2d

01 May 2013 - 12:01 PM

OK great, I'll have a go , if I can achieve what you say, should be a cool little piece of tech, with the pelvis, box2d allows body parts to be a fixed angle, I done this intially so I could keep him up right, making him balance and walk without having the a fixed angle will be tricky, but I like the challenge.


Thanks again!


Ill keep you posted with my progress.

In Topic: Physics 2d biped using box2d

30 April 2013 - 02:42 PM

Also the walking



Great to see the progress. You seem to be driving towards world space target angles, but using external forces rather than (or perhaps as well as) joint drives. That will make the motion look quite artificial - I guess the goal is to have the character moving naturally when he gets external interactions. The real challenge is to do it all with joint drives - and no cheat forces! That's what I/we do at NaturalMotion - in 3D that's pretty tricky, but in 2D it should be a lot easier (though still not easy!).


I am only using joint motors to move the limbs at the moement, no external forces, what do you mean by world space target angles, thanks for the reply as well, NaturalMotion looks like pretty cool tech too!


Also another video of smoother walking, looks more jerky then it actually is


In Topic: Physics 2d biped using box2d

20 April 2013 - 01:19 PM

Checkout the backflip, framerate is smoother just the slow pc jing recording



Also the walking



Any feedback welcome!

In Topic: Physics 2d biped using box2d

01 April 2013 - 01:56 PM

Finally made some progress, got this walker moving and even back flipping (he dont land on his feet yet though )let the fun begin

I'll get a video up soon.