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Member Since 25 Mar 2013
Offline Last Active Jul 19 2013 07:58 PM

Posts I've Made

In Topic: Starting C#

05 June 2013 - 05:16 AM

The c# yellow book by rob miles is a good one and is free from the author's website.

In Topic: Looking for an Engine that suits me

01 June 2013 - 06:33 AM

You can use libgdx and is Java. Though you can make desktop games some people use it just for android development. There is slick2d for java but the creator now uses libgdx. Lots of people said it's a fantastic framework. There is unity free which is good but you will probably need some 2d plugins. Then there is c# and xna which c# is somewhat similar to java in which you can learn c# pretty quickly. There is lua with love2d , Giderios. Lua is easy and is fun to use.

In Topic: Beginner looking into game making

31 May 2013 - 05:18 AM

You can go with c# and unity. C# is a wonderful language. You can make 2d and 3d games on unity. It will take some time to learn c# and unity but it will be worth it. Also with unity you have a option of 3 language s you can use like unityscript (JavaScript), boo, and c#. Unity has two editions. The free and pro editions. Unity pro cost $1500 one time fee or you can pay monthly currently. If you know c# you can transfer the skills to java and learn it pretty fast. If you want to get a job in the game industry. Than c++ is the way to go with graphic programming. There are 2 more options. One is too animation and the other is to 3d model. Which can get you a job in the game industry. So choose your path.

In Topic: Microsoft and the Xbox One. Thoughts?

21 May 2013 - 04:07 PM

Better have a xna type replacement to develop on for xbox one. Or ps4 have a public sdk for us to work on. I will buy whatever console that offers this.

In Topic: Possible ps4 SDK?

15 May 2013 - 07:18 PM

I certainly think it is possible, I think Sony will probably charge to host your game on Gaikai's cloud services. I think it is best to use the hardware. The public SDK has to use a safe language like C#. If you were allowed to c++ like the big studios do then people can do harmful stuff to the ps4's security. Big studios get a ps4 dev kit to dig deep and use it's hardware to the max with c++. While we get a SDK that is nothing like the big studio's use and c#. Which is good enough. If Microsoft was able to do indie game development on the 360. I am sure that ps4 can do indie game development. It would make me very pleased to see Sony pull this off. Also unity and Paradox3d(both c# engines, but paradox3d is in the works) can deploy to next gen consoles.