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MrMaker

Member Since 25 Mar 2013
Offline Last Active Jul 19 2013 07:58 PM

Topics I've Started

Is there a better way to do this?

19 July 2013 - 07:30 PM

Is there a better way of doing this more efficiently and better way? It runs and calculates the area but I think there is a better way.

 

Code Below:

 

namespace LearningCsharp
{
    class Program
    {
        static void Main(string[] args)
        {
           
            Console.WriteLine("Enter length");
 
            string length = Console.ReadLine();
 
            int.Parse(length);
 
            int newLength = Convert.ToInt32(length);
 
            Console.WriteLine("Enter width");
 
            string width = Console.ReadLine();
 
            int.Parse(width);
 
            int newWidth = Convert.ToInt32(width);
 
            Console.WriteLine(newLength * newWidth + "cm");
 
            Console.ReadLine();
        }
    }
}

if you were to make a programing language, what would you name it?

20 May 2013 - 05:46 PM

Mine would be Derp
A example would be
Herp() // start

Derp.line = "Hello World";

Derp // end

Possible ps4 SDK?

15 May 2013 - 05:08 PM

Wouldn't be cool to have a playstation sdk for ps4. Same thing in what Sony is doing with the Playstation mobile SDK. Also it could be the answer to XNA replacement as long they add pc deployment and C#. It would a good move to swoop up the XNA devs. I hope they are working on a SDK for ps4. Also has anyone noticed a c# engine called Paradox3d. It is being in the works and is said ti have next gen deployment :D

How would I get started with java and Libgdx?

13 April 2013 - 10:30 AM

So I want to get started with libgdx and java. I don't know java and have very basic knowledge of c# and c++. What kind of resources would you suggest to learn java than start jumping into Libgdx ( I heard it's a great framework). Also I am interested in developing for android and pc mainly 2d game development. Also what tools am I going to need geared towards this path. Any suggestions will be appreciated :D

PC vs. Mobile in Terms of Success

31 March 2013 - 01:56 PM

I have always liked the idea of Mobile Game development. PC is a very huge platform and a slim. I think that with mobile you can have higher success of your game getting popularity.  Because if someone just make a 2D sidescroller on the PC would it ever see the light of day 'cause there are more advanced and creative games, also about what distribution method you are going to use. I think it is hard to get your game on steam, so instead you have alternatives to distribute your game. But on mobile, specifically Android, it is open to put your app on Google Play, just pay a developer account for $25 and distribute. Also on android, you see more 2D games and some 3D games. Some very simple games like doodle jump are big. But what would happen if a game like Angry Birds was on the PC than mobile. Do you think a game like Angry Birds would be popular as if it was released  for mobiles? Post your thoughts. I am not saying it is easy to get a game popular, but in terms of success would making a game for mobile get more success than making a game for pc?


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