Are you updating the shadow map per frame? Or are you only creating/rendering to it at initialization time, and using the Shadow Map texture as input there on? If per frame, try just rendering to the shadow map once, and use the resulting texture from that point, and see if that resolves the issue.
markypoochMember Since 26 Mar 2013
Online Last Active Today, 11:49 AM
Network Engineer by trade. Constantly slaving away on multi-vendor setups, e.g. Cisco, and Juniper. Though I enjoy Networking, and the well thought design, and implementation that goes into creating a robust, fault tolerant, and scalable network. My true passion lies with Software Development, or, to be more precise, Game Development.
However, I decided a bit ago, passions don't always make the best professions, so I happily take my place as a hobbyist.
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Hobbyist 3D game programming, TCP/IP Socket Development, GPGPU programming, Augmented Reality.