I have been working on a hallway scene for a game that's premise is yet to be decided.
To start this off I'm no artist. I am however relatively versed at this point in 3D modeling however, more in context have become quite familiar with blender.
While I won't say personally the scene looks bad I will say it looks VERY cookie cutter.
And I am more or less wondering what the 3D guru's around here would do to add more of a fidelity flare to their scenes.
-Bloom? Is that applicable to indoor scenes?
-Some kind of Film-grain post-processing? (the kind of effect that seems to be used throughout all of Alien Isolation)
-Shadows of course (After FEAR 1 I am a HUGE advocate of Hard-Shadows )
But maybe I'm missing something. Let me know what you think of this scene and what techniques you would utilize to improve/stylize it.
I am using D3D11/C++
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