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dsm1891

Member Since 31 Mar 2013
Offline Last Active Today, 12:20 PM

Journal Entries

Binary Cats > The Mechanical Heart: Room Generation

Posted 21 March 2015

http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png
The Mechanical Heart
Development Blog



Sorry for the laps in journals lately I have recently (by recently I mean 4 months ago) acquired a job as a Mobile game Developer. In this Journal I will discuss the room generation system in The Mechanical Heart. We have already dis...


Binary Cats > The Mechanical Heart: Art Update

Posted 27 December 2014

The Mechanical Heart
Development Blog


This Week I would like to share some of the art and the process we have gone through from the concept.

Enemies

Here are some concepts for the enemies in The Mechanical Heart. The Brief was pretty simple(ish) old, worn out, killer robots that are slightly amphomorphic.

http://i.imgur.com/icUa3DR.png
This R...


Binary Cats > The Mechanical Heart: Good Vibrations

Posted 01 December 2014

The Mechanical Heart
Development Blog


One of the biggest problems with creating 2D games is adding weight to the players actions, if you are not careful the controls can feel 'floaty' or light. Good animations can really help combat having your main character float around the screen, but another good way, which I will discuss today, is screen shake....


Binary Cats > The Mechanical Heart: Solo+ Development

Posted 15 November 2014

The Mechanical Heart
Development Blog

I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I will get time to finish it next week. So instead I would like to talk about a development style (/ team size) that I have adapted for The Mechanical Heart whic...


Binary Cats > The Mechanical Heart: Engine Upgrade

Posted 08 November 2014

The Mechanical Heart
Development Blog
This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and used Direct X 9 Graphics library. A little over a month ago, I decided to upgrade the graphics library to Direct X 11. Unfortunately this took way longer than...


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