Agreed. The designer isn't sure, and is hedging. When I've been unsure like that, I've
That kind of weak design is basically asking you to do the designing for them
said that the feature should be made flexible so it can be easily changed. I've also worked
with a designer who would poll the team before designing a feature.
dsm, you say you'd rather be told. Would you like to be told to do it one way, then be told
to change it later? I don't think you'd like that. But a designer can't be certain all the
time, so why don't you just discuss with the designer - sounds like he/she/they is laboring
in a vacuum.
Well, in previous projects where there was no designer per se I was more than capable and enjoyed filling out a mechanic of what felt good. But atleast on this project numerous times I have... been made aware of that is what the designer did not intend (when I have fledged out a mechanic with what I thought should happen).
So now it seems I am in a place where the designer cant/wont make concrete decisions and if I fill out ambiguities I will be told that that is not what they had in mind.
Of course being told what to do, and potentially having to redo it would be annoying. But I think that would only be the case if the iterations are frequent.
as previously said, discussions lead no where. I will be provided with a vague task, I ask about the task, the answers are equally vague. Trying to promt some decision I give multiple options, in which the designer will say "any of those options". Then the next day I will be told something totally differently (without the designer seeing the implementation)