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WulfTheWulf

Member Since 03 Apr 2013
Offline Last Active Jun 19 2013 09:38 PM
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Posts I've Made

In Topic: Story and Survival in one Game?

22 May 2013 - 04:55 AM

My internet was out for about a month, sorry to just now be getting back to this topic.. by survival game, I meant a for lack of a better reference; "MineCraft" style survival game, running around, surviving, and getting materials.

 

As for adding a story, in my month away contemplating, I've already made a decision to not include it, instead I've decided to take the elements of the story I was planning and just implement them into an entirely separate game, since it seemed to stray from the core gameplay experience.


In Topic: Kickstarter and Copyrights.

13 April 2013 - 01:59 PM

ideas aren't covered by copyright, the exact implementation is, don't worry about someone stealing your idea, if its unique its risky and if its not unique it doesn't matter.

 

The main thing on the Kickstarter page will be a proof of concept, and I wouldn't call my Idea original, since it has been done before, just not quite in this way, which is why I'm worried about it being stolen.


In Topic: Murl Engine Released - A Lightweight Native C++ Cross Platform Multimedia Fra...

05 April 2013 - 12:16 PM

So the Engine fully works with Windows 7, Windows 8, and Mac OSX? My project is a game designed for those Operating Systems.


In Topic: Server-less Multiplayer?

05 April 2013 - 11:49 AM

When you say "serverless," do you mean that the game is truly peer-to-peer (typically in a fully connected mesh network,) or do you mean that the game developer/publisher doesn't operate servers for the game?

If the former, then there are ways to do peer-to-peer game networking, although typically that only works out on a LAN, because it's hard for peers to find each other on the Internet without a server/service of some sort.

If the latter, then you can let players host servers with a server mode in your game. Let the players set up port forwarding on whatever port your server code listens to, and have the players organize their own server browsing on a web forum or similar. They can post a message like "join my server at 123.45.67.89:12345" and other players can join.

 

 

What I mean is a game that doesn't require me to pay for server hosting, I'm not exactly sure how to do that, or if it's even possible. The game is supposed to be based on Multiplayer only, which makes servers a big problem, I don't have the kind of money to pay to keep servers up. I want players to be able to start their own I'll call them "Areas" (to avoid revealing anything about the game). The first thing that comes to mind in that circumstance is having them start their own servers, but at the same time I don't want them to have to pay to start a server and continue paying to keep it up. Is there a way to have them start their own servers without them having to pay for it?

 

On the topic of "Peer-to-Peer", it doesn't really seem to be what I'm looking for, it seems like it would be very laggy for a lot of players. I may be wrong on that.


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