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Member Since 04 Apr 2013
Offline Last Active Aug 22 2013 08:45 AM

Posts I've Made

In Topic: Why is low level programming used to create great games?

31 July 2013 - 06:38 AM

To complete the previous answers most of the time you don't need to write assembly (and likely never), but like any other domain that need high performance, you DO need to know how most of it works to perform some optimization.

In Topic: Code for fractal heightmap generation?

29 July 2013 - 07:02 AM

It's not exactly what you are asking for, but a generation of heightmap technique based on hydrology as been presented at the siggreph 2013:

Terrain Generation Using Procedural Models Based on Hydrology, (paper)

It don't looks too complicated, so if you need a finite, precomputed terrain, I think it could be a good idea to consider it.

In Topic: How far can we go before having trouble ?

20 July 2013 - 04:06 AM

Thanks for the advices


@samoth I was more thinking about it in the torture game than on a bitch smile.png

 you're exposing yourself to a hate campaign

That's exactly the point: get known, even if it don't sell much, people will have a eye on the next games "look, the guy who did the bloodbath game is making a pokemon like game blink.png"


I thing you are right about racism guys, it's less trouble to cut someone in pieces than tell him he is a monkey, but a torture game sound wonderful, I don't thing there is any law for gore and violent or there wouldn't be any game outside, it's just pushing things a little forward. If it's well done with a lot of soft bodies and fluid simulation and some search on the subject, it could even be defended as a serious game about anatomy, I guess...

In Topic: Patent trolls attacking small indie developers

18 July 2013 - 06:09 AM

Your country sound wonderful guys, but there is a thing I don't understand, if these patent can't stand in front of a tribunal, why do you care anyway, why not just ignore the letter, and if they start a procedure, they will have to pay for it and you'll just have to defend yourself. Why would you need to start a procedure (and pay) to break the patent before any legal action from the troll ?

In Topic: The future of graphic APIs

17 July 2013 - 05:12 AM

You want to keep it practical, well, which functionality could you really implement on DX9 that wouldn't completely ruin performance. tessellation with geometry shaders ? and how would you do instancing ? 

And if this evolution didn't brought anything "meaningful", which one really did since the first programmable graphic pipeline ?


btw, I do think compute everything on the CPU would be practical (not efficient), that's actually what this thread is somewhat, about the future of the APIs: give more freedom and let program directly the hardware... so getting closer to how CPU programming works.