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AusKipper

Member Since 06 Apr 2013
Offline Last Active Apr 11 2013 11:00 PM

Topics I've Started

Help me with which engine/development tools I could use to make this: (FPS)

06 April 2013 - 05:19 AM

OK, I would like to make a Multiplayer FPS, however, I have limited $ ($100 for a licence or something is fine, $2000 is not), limited programming experience (a little C, C++ and java, all at university, all forgotten) so i'm really looking for a game maker type thing where I dont have to do too much coding.

 

However, the game I want to make is not a standard FPS, so I suspect its going to rule out quite a few options.

 

The game description:

 

An FPS where you upgrade your character with "point" as you go. Each team start off with a number of players, the objective is to do a certain ammount of damage to a target within the enemy base.

 

Your character recieves points on the following  basis:

Dying: 100 points distributed to everone on your team evenly
Killing: 100 points evenly to your team
Damaging sheilds: 1 point for every % of max sheild removed to your team evenly
Damaging HP: 1 point for every % of max HP removed to you
Receiving shield damage: 1 point for every % of max shield removed to your team evenly
Time: 1 point per second

 

Each time you die (or suicide if you want to upgrade early) you are presented with an upgrade screen to spend the points you have earned before you respawn. Examples of things you can upgrade are like so:

 

Offence


Damage
Range
Rate of fire
Penetration
Accuracy
Ammunition Capacity
Shield Reduction
Recoil Reduction
Barrell Thickness
Barrell cooling
Aimed accuracy

 

Defense


Health
Health Regen
Shield
Shield Regen
Shield Regen Delay
Head Armour
Chest Armour
Leg Armour

 

Other


Stealth
Detect Stealth
Move speed
Jump Height
Visibility

 

 

Everything is balanced out so there are no diminishing returns. For example:

Health -  Initial Points 5 - Additional Points 5 - Max HP = 5000

Damage - initial points 5 - Additional points 60 damage per minute (variable on players rate of fire level) - max damage 1000

Rate of Fire - Initial points 12 round per minute - Additional points 60 damage per minute (variable on players damage level) -  maxe rate of fire 1000 round per minute.

 

 

So, any suggestions?

 

In the next post i'll copy that whole spreadsheet in seeing as i'm not able to attatch an XLS.

 

Also, if anyone has already done, or attempted something like this just tell me and i'll go play it and save myself all that effort :)


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