yeah sure, im completing a home study course in c++ for game programming, and i am now about to try and complete my first portfolio project.
A 10-15 page TDD,but if im honest i don't think i have the knowledge to try and complete such a thing to the spec they require,
so i decided i should try and write a simple.. very simple 2D game using directX, to give me some proper understanding of things like, memory requirement, controls, logic, input.... etc all the previous examples / tasks within the manuals/ lessons have been in DirectDraw and i know the next years worth of lessons is going to be in DirectX9, so i thought it would be a wise choice to learn this now to gain a small advantage on next year.
thanks, seeing as this is my first official project that counts towards my final marks i want it to be perfect / mindblowingly so, i really appreciate the help and direction im getting here, thank you,
question... would a TDD contain example coding for say some sort of AI and then explanation of why i have structured certain aspects in such a way?