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VaugeCookie

Member Since 06 Apr 2013
Offline Last Active Jul 09 2014 12:27 AM

Posts I've Made

In Topic: recommended, up to date tutorials for begining open GL

26 April 2014 - 09:26 AM

cheers people, i have loads to go on now

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In Topic: recommended, up to date tutorials for begining open GL

26 April 2014 - 03:31 AM

see this is why i love this forum, i ask for help, i get good sound advice, cheers mate


In Topic: Help Creating my first Game with DirectDraw or DirectX9?

17 October 2013 - 01:08 PM

yeah sure, im completing a home study course in c++ for game programming, and i am now about to try and complete my first portfolio project.

A 10-15 page TDD,but if im honest i don't think i have the knowledge to try and complete such a thing to the spec they require,

so i decided i should try and write a simple.. very simple 2D game using directX, to give me some proper understanding of things like, memory requirement, controls, logic, input.... etc  all the previous examples / tasks within the manuals/ lessons have been in DirectDraw and i know the next years worth of lessons is going to be in DirectX9, so i thought it would be a wise choice to learn this now to gain a small advantage on next year.


In Topic: how to write a mind blowing Technical Design Document?

09 October 2013 - 03:50 AM

Thanks people, u are all being a huge help, though this task still looks scary im feeling a little bit more comfortable with where to start,

In Topic: how to write a mind blowing Technical Design Document?

09 October 2013 - 12:33 AM

thanks, seeing as this is my first official project that counts towards my final marks i want it to be perfect / mindblowingly so, biggrin.png  i really appreciate the help and direction im getting here, thank you, 

 

question... would a TDD contain example coding for say some sort of AI and then explanation of why i have structured certain aspects in such a way? 


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