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actionman124

Member Since 07 Apr 2013
Offline Last Active May 22 2013 08:13 AM

Topics I've Started

is there any option to select texture filtering for Xna

07 April 2013 - 01:29 PM

Why.png

gemi300dpi.png

guys im using a software called "Xna 4.0"

i draw a sprite on photoshop and original resolution is 1897 x 2664 300dpi..
im using a command for software, which it is scaling down my sprite.

spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, null, null, Matrix.CreateScale(.04f, .04f, 1f));

spriteBatch.Draw(_ship, _shipRect,null, Color.White, 0, new Vector2(0,0), SpriteEffects.None, 1);

spriteBatch.End();


but i cant get a chrisp sprites on Xna.. i can even get a nice look on my windows folder biggrin.png (u can see on the picture)
is there any option to change that thing on Xna ? sorry for my bad engilish..

Thanks for advices.


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