Jump to content

  • Log In with Google      Sign In   
  • Create Account

ragatskynet

Member Since 07 Apr 2013
Offline Last Active Apr 24 2013 01:44 AM

Topics I've Started

Cocos2d-x vs LibGdx pros/cons

10 April 2013 - 02:07 AM

Hey there!

 

Few weeks ago me and a friend of mine decided to start developing games - mainly for mobile platforms (and firstly, for Android, because we don't have any Apple devices yet). At first we will create some simple games to get used to a workflow we need and after that we are planning to create some 2d sidescrollers and adventure games (later, 3d is an option).

 

I was searching through the topics here and the Internet as well and I have met with to viable options for us - Cocos2d-x and Libgdx. Of course there are more, but these were appealing to me.

 

My first point was to be able to create games for multiple platforms easily - I think this is a pro for both frameworks, but can you share some thoughts/experiences about these too?

 

Of course, one is built around C++ and the other is built around Java, none of the two is a problem (I am better at Java but I have enough experience in C++ to start developing). I also saw that there are many discussions/tutorials/videos/whatevers about both. 

 

I am just curious which you would choose for your projects, which you did chose before and why?

 

Thanks!

 

Richard


PARTNERS