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Member Since 07 Apr 2013
Offline Last Active Apr 25 2015 08:07 PM

Topics I've Started

Finally! C# Interactive Unity Tutorial Series

25 April 2015 - 08:09 PM


Twitter: @DGIStudents
Hi Everyone,
If you're like myself, you learn by doing. It's as simple as that. How many tutorials have you watched, that you just follow along, type the code they type, and then as soon as a blank page is in front of you, you have no idea where to start?
I'm here to fix this. Many of us have seen the numerous amounts of tutorials out there. They all go over what we are doing. They even explain what we are doing while we follow the tutorial. But for some reason, if you were to take the code you have on screen, and just hit CNTRL A and DELETE, you will not be able to replicate what you just did from scratch. And here's why. IT'S NOT INTERACTIVE!!
Interactive tutorials allow you to understand and try the experiment without spoon feeding you!
I have made a series of short and simple interactive tutorial videos for you all. Please go ahead and give them a try. You'll be surprised how quickly you will have learned compared to what else is out there.
You can also request tutorials. My tutorials will help you understand the terminology of the script we are writing, and how you would go about creating it from scratch YOURSELF.
Here are the links to each Playlist:
Jonathan Weinberger

Question regarding similar features in a game

07 May 2013 - 12:26 PM



I have formed an Scorp here in Atlanta, Georgia titled SubZeroGames, Inc. 

We are a full development team. We are creating an adventure point and click game. Our idea is to combine Ultima online and Runescape together. We don't want to copy either game. But we do like the idea of non linear story modes, as well as a mixture of real and fantasy. 

I was looking at some other games, 

And at first, I thought for the mining skill, I couldn't use names like Mithril, or adamant, or rune. 

After doing research it turns out quite a few games use terms like Mithril armor or ore, adamant, etc. 

Am I allowed to use these types of items in my game? 

Wow has mithril. So does RuneScape. Both are ores. Is this allowed? 

Can I do it? 


Having generic resource skills like mining, woodcutting, smithing, fishing, cooking...Runescape has all these skills. Can I include these skills as well? I'll be using different tree and fish, and have obviously different graphics. We are doing all original graphics. No look a-likes to their items

Any insight on this would be great.

From my understanding, a cloned game can ideally be legal as long as it doesn't confuse the consumer. Example: I can create runescape in my own way, as long as the title of my game is nothing similar to runescape. Players who play my game don't get confused thinking it's runescape. 

Thanks in advance. 




RuneScape's Inventory and Item System.

02 May 2013 - 12:22 AM


I am creating a game framework similar to RuneScape. 

Can someone help me out with the logic behind an inventory and item system like RuneScape? I'm a little lost as to where to start :/

From my understanding here is how I want it to work.

I can right click an item in my inventory, and it will have the option to drop, use, or equip. depending on the item. It also may say eat or consume. 


sword = equip. 

lobster = consume
bronze bar = use

For the item manager...crap...I litterally have lost my train of thought... 

basically, I want my item system and inventory system to work 100% like runescape. Anyone able to point me in the right direction? 

Thank you so much!