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SubZeroGaming

Member Since 07 Apr 2013
Offline Last Active Jun 26 2013 11:38 PM

Topics I've Started

Question regarding similar features in a game

07 May 2013 - 12:26 PM

Hello,

 

I have formed an Scorp here in Atlanta, Georgia titled SubZeroGames, Inc. 

We are a full development team. We are creating an adventure point and click game. Our idea is to combine Ultima online and Runescape together. We don't want to copy either game. But we do like the idea of non linear story modes, as well as a mixture of real and fantasy. 


I was looking at some other games, 

And at first, I thought for the mining skill, I couldn't use names like Mithril, or adamant, or rune. 

After doing research it turns out quite a few games use terms like Mithril armor or ore, adamant, etc. 

Am I allowed to use these types of items in my game? 

Wow has mithril. So does RuneScape. Both are ores. Is this allowed? 

Can I do it? 


Also, 

Having generic resource skills like mining, woodcutting, smithing, fishing, cooking...Runescape has all these skills. Can I include these skills as well? I'll be using different tree and fish, and have obviously different graphics. We are doing all original graphics. No look a-likes to their items

Any insight on this would be great.

From my understanding, a cloned game can ideally be legal as long as it doesn't confuse the consumer. Example: I can create runescape in my own way, as long as the title of my game is nothing similar to runescape. Players who play my game don't get confused thinking it's runescape. 

Thanks in advance. 

Best,

Jon

 


RuneScape's Inventory and Item System.

02 May 2013 - 12:22 AM

Hello,

I am creating a game framework similar to RuneScape. 

Can someone help me out with the logic behind an inventory and item system like RuneScape? I'm a little lost as to where to start :/

From my understanding here is how I want it to work.


I can right click an item in my inventory, and it will have the option to drop, use, or equip. depending on the item. It also may say eat or consume. 

ex:

sword = equip. 

lobster = consume
bronze bar = use

For the item manager...crap...I litterally have lost my train of thought... 

basically, I want my item system and inventory system to work 100% like runescape. Anyone able to point me in the right direction? 

Thank you so much!


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