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Squared'D

Member Since 08 Apr 2013
Offline Last Active Yesterday, 07:37 PM

Squared'D's Journal > What's up with Me and the Micro 3D

Posted Squared'D on 21 May 2014 - 07:05 PM

I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English in Korea, but in April, my wife and I moved back to America. Now I've been trying to get back into the swing of things. I want to spend more time coding my game, and for a month, I did that, but since I need money for things like food and...

Squared'D's Journal > Starting to work on AI now

Posted Squared'D on 15 March 2014 - 09:17 PM

Auxnet development has been picking up these days. Right now my main task is AI. AI has been a pain in my side for some time now not because I don't know how to do it, but because I haven't really had a lot of time to work on it. So I've been stuck in stupid AI land. I'm going to change that now. I'm determined to make AI agents that don't repeatedly bump...

Squared'D's Journal > Experimenting with Engine Design

Posted Squared'D on 02 March 2014 - 07:57 PM

Graphics-wise, I don't plan on changing my current 3D engine much. I've mostly been working on gameplay and AI related stuff. As I make more progress on the AI code, I'll share it here and on my main page . Currently the 3D engine, Squared'D, has too many parts to use it as a simple testing platform so I stripped out it's core 2D elements (these were main...

Squared'D's Journal > The Latest

Posted Squared'D on 13 February 2014 - 08:46 PM

I've been living in Korea for the past 6 1/2 years, but my wife and I have decided to give the US a try and we'll move back there this spring. So I'm now in job hunting mode. I've also been taking some time to develop my personal website www.squaredprogramming.com . I've been posting a lot of things there. I've added the articles that I've published here...

Squared'D's Journal > Latest Updates 2014-01-28 and Base64

Posted Squared'D on 27 January 2014 - 05:21 PM

It's been a while since I've written a blog post. I had been spending a lot of time learning and exploring AngelScript. I won't be writing anymore AngelScript articles for Gamedev.net, but from time to time, I'll post blog entries on it.

These days, because of personal reasons of the other team members, Auxnet progress has slowed down a lot, but I hope t...

Squared'D's Journal > C++ STL-Style Array That's Compatible with AngelScript

Posted Squared'D on 04 January 2014 - 07:38 PM

This is a re-post from my blogspot entry: http://squaredprogramming.blogspot.com/2014/01/c-stl-style-array-thats-compatible-with.html

C++ STL-Style Array That's Compatible with AngelScript
I guess this will be like part 1.5 of my 2 part article on AngelScript. I've been working on a new class that I think will be useful to programmers working with Ang...

Squared'D's Journal > Preview my new article

Posted Squared'D on 25 December 2013 - 08:54 PM

I've been working on a new article that I hope to post here on Gamedev. It's currently already up on my other blog. It'll be a two part article so I want to finish them both before I post them here. You can take a look at it here: http://squaredprogramming.blogspot.kr/2013/12/programming-by-example-adding.html

The basic premise of the article is showing...

Squared'D's Journal > Using UTF-8 in Games

Posted Squared'D on 08 December 2013 - 11:10 PM

Using UTF-8 in Games

After working on my GUI system, I really started to explore using UTF-8 more in my game. I'm currently living in Korea and that has made me see how important it is to give people games in their language. The kids I teach are just crazy about video games. The game Starcraft, for example, was at one time so popular in Korea, it spaw...

Squared'D's Journal > An Experiment in Creative Writing

Posted Squared'D on 31 October 2013 - 07:06 PM

An Experiment in Creative Writing

As I think I've said before on this blog, I program games and I want to do it full-time, but as of now, my day job is teaching English as a foreign language in South Korea. I live in a small town called Anseong, which is about 1 hour south of Seoul, the capital city. Education here is very test-centric with a lot of emp...

Squared'D's Journal > 2013-10-22 Video Blog - Getting Organized

Posted Squared'D on 21 October 2013 - 09:34 PM



The blog post have been coming out fast these days. This is a video blog that will detail the process that I use when deciding on programming task. I still have a lot of coding to do so I have found the organization is very important when I want to get things done in a reasonable amount of time. More specifical...

Squared'D's Journal > Project B - 2013-09-06 - Reaching Milestones

Posted Squared'D on 05 September 2013 - 10:01 PM

Project B - 2013-09-06 - Reaching Milestones

After a long time, and a lot of work, finally Project B is starting to look like a game. It's not a game yet, but we're getting there. Here's the latest screen shot.
https://lh4.googleusercontent.com/-r97WIAN4yKA/UilIbfRXdSI/AAAAAAAAAQE/-nsuOXrPUw0/w1040-h806-no/2013-09-05-ingame+shot+1.png

I've been ha...

Squared'D's Journal > What I Have Been Working On -- Engine Layout

Posted Squared'D on 13 August 2013 - 05:56 AM

What I Have Been Working On -- Engine Layout

If you've been reading my post, you'll likely know that I've been upgrading my game engine to be able to work on both Direct X 9 and Direct X 11 with hopes of future multi-platform capabilities in the future. I've also stopped using the DXUT GUI and built my own system from the ground up with the exception o...

Squared'D's Journal > To Say Or Not to Say

Posted Squared'D on 07 August 2013 - 08:17 AM

To Say Or Not to Say
I've been trying to program games for many years now. I've even been a user of this site for like 13 years but under a different user name . My thinking has changed a lot over the years. When I was younger, I think I was very idea focused. I felt like ideas were precious like gold and needed to be protected at all cost, so I rarely...

Squared'D's Journal > How about UNICODE and UTF-8

Posted Squared'D on 01 August 2013 - 08:42 AM

My Thought Process

I've been thinking this over for a while. Right now, my game engine and GUI do most things in USC-2. USC-2 is a 16 bit version of UNICODE and it can encode the values for all of the most common UNICODE characters. I think these days, Windows supports UTF-16 as well. I started to use it because I do most of my work on Windows, and thi...

Squared'D's Journal > Project B - 2013-07-08 Update

Posted Squared'D on 08 July 2013 - 08:21 AM

2013-07-08 Update

Progress has been going at a good pace, albeit a little more slowly than I had thought. The code that the entire engine runs on has changed, and I've been trying to slowly reintegrate everything. A lot of the low-level graphics code is done. That last little tech demo that I did may not have looked like much, but there were a lot of t...



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